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 Final Fantasy 10 Walkthrough

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PostSubject: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:30 pm

FF 10 main walkthrough (Side quests in another post)

Characters

Tidus - Tidus is the main character of the story. Tidus is an avid player of
a sport known as Blitzball and he is the start player of his hometown
Zanarkand Abes. Everyone wants a piece of him. There's a big game tonight
calld the Jecht Memorial Cup. When the game begins an event occurs that
shapes Tidus' world forever and sends him on a journey surpassing time itself.

Wakka - Wakka too is a huge fan of Blitzball and is the captain of the Besaid
Aurochs. He hasn't exactly been very successful at Blitzball in the past, but
that's all going to change at the upcoming tournament. He meets Tidus early
in the game and the two of them form a powerful bond of friendship quickly.

Lulu - Lulu lives in Besaid village, the same that Wakka comes from. She is
clad in long dark robes and at least one hundred different belts. A friend of
Wakka's and guardian of another, Lulu uses her powerful magic to protect the
ones closest to her. Despite her cold attitude, she's a very caring person.

Yuna - Yuna too is from the village of Besaid, she has had to live in the
shadow of her famous father but has decided to follow in his footsteps. She
will take on a pivotal role in the quest and quite possibly be the only one
who can save the world with a special power she possesses.

Auron - Auron is a very mysterious person indeed, he shows up early and is
willing to lend Tidus a helping hand though his motives are very unclear. One
thing is for sure though, without Auron's help Tidus' fate would have surely
been sealed before his journey even began...

Kimahri - A large hulking lionesque humanoid and member of the legendary Ronso
tribe. Known for their physical prowess and quiet manner they like to act
first and talk later, but most Ronso are actually quite calm and wise.

Rikku - Rikku is an Al Bhed, another of the numerous races found around the
world. Though she is much more humanesque than the Ronso tribe, their is a
subtle difference about her that makes her stand out. She is very quirky and
extroverted and always seems willing to extend a helping hand.


Full Walkthrough

Zanarkand

As the game begins you'll be introduced to your characters through a number of opening scenes.
When you have control head down and speak with all the people waiting for you, especially the children.
You'll be able to name your character whose default name is Tidus and will be referred to as such
throughout the rest of the guide. Talk to the girls beside them as well.
After talking to them there's a short scene. With control once again make your way down the
path as the announcer speaks in the background. Just continue through the next area for a cutscene.

Follow the scene youi notice your have a little minimap in the upper left
corner of your screen, use this in order to be able to tell the difference
between South and West etc when the camera isn't in a static position. Now
run South to meet up with someone and trigger another event. Now you will
find yourself in a battle, only two options are currently available, Attack
and Item. Forget the Item command for now and select attack, your target
makes no difference. With Auron the same idea applies, however he has access
to the Power Break skill. These enemies are far too easy to make it useful to
just stick with normal attacks. When you proceed further Auron gives you an
important piece of advice, which is to ignore the ones that don't matter.
Even though you can target the enemies behind you they are unimportant since
you can simply eliminate the ones blocking your path instead.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:31 pm

o------------------------------o---------------------------------------------o
| Boss: Sinspawn Ammes |
|---------------o--------------| When the battle begins Auron automatically
| HP: 2400 | AP: N/A | has his Overdrive meter fully charged. An
|---------------+--------------| Overdrive is an extra powerful attack that
| MP: 400 | Gil: N/A | builds up over the course of battle from
|---------------o--------------o various conditions. It is akin to the
| limit breaks, or trance states of previous
| Final Fantasy games. You are not even given a choice, you must use this
| attack with Auron. Press left on the battle menu to find the Overdrive
| menu. His Overdrives are under the Bushido category, and the only one he
| has available at the monet is the Dragon Fang which targets all enemies.
| When you use this he will jump up and a button combinations will appear
| on screen along with a four second timer, you must input this button
| combination to perform Auron's attack. Four seconds is plenty of time,
| even if you make a mistake but don't feel bad if you mess it up the first
| few times. Now you can start attacking the boss normally, as you attack
| it you will slowly destroy the little light pods, use this as an indicator
| of how much health the boss has left. It will continually cast the Demi
| spell which is Gravity based, Gravity deals damage equal to a percentage
| of your remaining health, in this case 25%. Even though it may seem
| powerful, you will keep taking less and less damage and your HP gets lower
| and lower so you won't have to worry about it actually killing you. After
| a second cast of the Demi spell Tidus has access to his Overdrive, Spiral
| Cut. Instead of a button combination it works off of your ability to hit
| a special target within the time limit. You have as many tries as you
| within that amount of time. Now that the Overdrives are out of the way
| just keep using normal attacks until the boss finally falls. Auron's
| Power Break skill still has little use, but you can use it if you wish.
|
o----------------------------------------------------------------------------o

After the battle follow Auron up the road. Beyond the pods on your right you
will notice a glowing sphere, if you examine this with the X button you can
not only save your game, but also recover full HP & MP automatically.
Continue toward Auron to trigger a scene and another fight. You're surrounded
by enemies, and each time you kill one another reappears. Spend the beginning
of this battle eliminating any of the enemies with flickering wings, this
means that they are charging an attack for the next turn. Soon enough after
you've taken out a few of them Auron will suggest you target the Tanker on the
right side. Spend the rest of the fight ignoring the little enemies and
attack the Tanker about four or five times to knock it down and begin another
lengthy scene. As you're suspended in the air, hold the circle button to
descend down. Swim down and to the Southwest until another event occurs.

Ruins

o------- Item Checklist -------o Now you'll have to navigate around this area
| | in the water. Swim Northwest to the upper
| Potion................._____ | left corner, the stone structure has a set
| Potion................._____ | of stairs you can climb up. Sitting on the
| Hi-Potion.............._____ | ground is an Al Bhed Compilation Sphere,
| Ether.................._____ | what this is, is an object that allows you
| Withered Bouquet......._____ | to transfer data from an old save file to
| Hi-Potion.............._____ | this game. Basically one group of people
| Flint.................._____ | you will encounter speaks an entirely
| Potion................._____ | different language designed for this game,
| Potion................._____ | nothing too complicated just based on
| Potion................._____ | replacing letters with other ones.
| Al Bhed Primer I......._____ | Basically you can find a number of items
| | called Primers which allow you to decipher
o------------------------------o one letter of their aplhabet, and
there are twenty six of these in total. You
can load all of the ones you found on your last file using this sphere to help
understand what they are saying, though it is by no means a requirement to
understand the story. After examining the sphere head South and open the
chest to find two 'Potion.' Return to the water and make your way toward the
red arrow at the top via the path to the North. Follow it to the next area.

On your left is a save sphere, using it now would be a good idea. When you
come to a fork take the left (West) path to reach a chest containing 'Hi-
Potion.' Go back to the fork and walk North for a scene. Try to swim North
but you will be interrupted by a fight with some normal enemies. Just stick
with the Attack command, it is sufficient to take them all out.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:31 pm

o------------------------------o---------------------------------------------o
| Boss: Geosgaeno |
|---------------o--------------| As you can plainly see by the boss' HP
| HP: 32,267 | AP: N/A | total you aren't expected to come out of
|---------------+--------------| this fight victorious. The fight only
| MP: 128 | Gil: N/A | actually consists of three rounds. Similar
|---------------o--------------o to the first boss his attacks will seem to
| hurt at first until you realize that each
| one is actually set to only hit you from 50% of your current HP, so you
| cannot actually be killed in this battle. With this in mind don't waste
| any of your items trying to stay alive. On the third turn the battle ends.
o----------------------------------------------------------------------------o

With that out of the way make your way North over the rubble and into the
door. Check the Southwest corner of the room for a save point. You'll notice
that it is marked with a white square on your minimap, this is true of all
save points. Green squares always mark exits. Head North and go through the
open door. Directly below you in this hall is a chest containing 'Ether.' At
the top of the stairs where the screen focuses on the East wall, examine the
vase to receive 'Withered Bouquet.' The exit above you, at the end of the
walkway is a chest with 'Hi-Potion' inside. Backtrack to the save point in
the central room and walk into the room directly next to it. Under the
waterfall is an overturned desk, when standing near it the option to examine
appears at the lower right of the screen, press X to pick up the 'Flint.'
Leave the room, save your game, and examine the fire pit in the middle.

o------------------------------o---------------------------------------------o
| Boss: Klikk |
|---------------o--------------| This is the first boss fight where there's
| HP: 1500 | AP: 5 | actually a risk of death, but fortunately
|---------------+--------------| a simple risk doesn't necessarily mean it's
| MP: 5 | Gil: 50 | going to be very likely. Select the Attack
|---------------o--------------o command each turn until the creature knocks
| you down to below about 200 hit points,
| you may want to use a Potion or Hi-Potion to keep yourself alive. Once a
| few turns have passed the battle is interrupted and another character will
| join the fray. For the first turn she only has one option so choose to
| use one of her Grenades on the boss. Tidus can continue to attack from
| this point however keep using the Steal command every turn with ???? until
| you are able to steal a Grenade from the boss. If it's still alive at
| this point just go nuts with normal attacks for both of them. If you find
| yourself in danger don't hesitate to use more Grenades, and if either
| character is felled in battle, use the Phoenix Down item to revive them
o----------------------------------------------------------------------------o

During the scene scene following the battle you're not meant to understand
what they are saying, they're speaking the alternate language I mentioned
briefly earlier. It's not hard to get the idea though just from the visuals.
After the scene speak with the girl just below you to get a tutorial of the
Sphere Grid. The Sphere Grid is the basic level up system in this game,
rather than having your stats increased automatically without your control,
each time you level up your gain the ability to move a little further on the
Sphere Grid. When you move to another panel it may be an attack power
upgrade, defense upgrade or even a new ability. Each character moves around
the Sphere Grid but start at different locations to make them unique. Listen
well to the tutorial, it will seriously benefit you. You can use the Sphere
Grid yourself after the tutorial. Moving to one sphere means you can activate
the one you're on, as well as the ones following and preceding it. Select the
move option and move up one, this will give you the chance to use one of your
Ability Spheres to learn the Cheer ability. If for whatever reason you wish
to view the tutorial again, speak to the man on the right and choose "Yeah."

Speak to the upper left guy and he'll give you three 'Potion.' At the
Northeast corner of this deck examine the object on the ground to receive the
'Al Bhed Primer Vol, I.' At the Northwest side use the sphere to save your
game. Talk to the English speaking girl and you'll soon find yourself in the
water. Press the circle button to dive down and follow the chain toward the
ruins. This is the first area of the game where you will encounter random
battles, these occur with just simple small fry. Approach the ruins and
examine the panel to open the door. There's nothing of value to find in this
first area so just swim East to trigger a battle against some normal enemies.
Watch the scene after the fight and swim back only to be ambushed!

o------------------------------o---------------------------------------------o
| Boss: Tros |
|---------------o--------------| A giant squid monster attacks Tidus and the
| HP: 2200 | AP: 8 | girl here! When fighting this battle you
|---------------+--------------| should focus mostly on using normal attacks
| MP: 10 | Gil: 100 | for Tidus and Grenades for the girl. If
|---------------o--------------o she starts running low then you can just
| steal more from the boss. After it has
| taken a certain amount of damage it will go and hide out of reach. This
| is when your first trigger commands become available. Trigger Commands
| are special battle specific commands that appear at certain times and let
| you perform alternate actions. In this case since the boss is out of
| range you have the option of pushing left to reach the menu where your
| Overdrive usually appears, now there is another option called Stand By.
| Choosing this will forfeit your turn but also allow you to gain 50 HP
| which is helpful because his next attack will hit both your characters for
| over 150 each. Keep fighting him until once again he goes to hide, this
| time a second Trigger Command appears whcih lets you use a Pincer Attack
| to box him in. Now the boss can no longer hide and you are free to spend
| the rest of the battle attacking, stealing, and using grenades.
o----------------------------------------------------------------------------o

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:32 pm

Go speak to the girl where the red arrow is located on your minimap and then
watch the scene. Swim down to the Southeast portion of your map to continue
the event. When the girl is done talking you can save, and then speak with
her again. After the scene you automatically get a chance to save.

Besaid

o------- Item Checklist -------o You'll wake up once again in a whole new
| | area. When you start swimming don't
| Moon Crest............._____ | approach the people on the beach, instead
| Antidote..............._____ | swim East where you'll find a treasure chest
| Antidote..............._____ | on a small area of beach. Inside the chest
| Phoenix Down..........._____ | is the 'Moon Crest.' Don't expect to find
| Hi-Potion.............._____ | any use for this item for a very long time!
| Antidote..............._____ | Now head back to the beach and speak to
| Antidote..............._____ | everyone. When it's over you can run to the
| Phoenix Down..........._____ | far West side and find a treasure chest with
| 400 Gil................_____ | two 'Antidote.' When you're ready approach
| Potion................._____ | the North path to speak with Wakka again.
| Potion................._____ | Use the save point on the lower right and
| Hi-Potion.............._____ | run down the path after him. Follow Wakka
| Al Bhed Primer II......_____ | to the East and you'll end up in the water.
| |
o------------------------------o Swim to the South, remember that's South
according to your minimap, and open the
chest to receive 'Phoenix Down.' Stay along the South wall as you make your
way East, soon after this one there's another chest with 'Hi-Potion' inside.
Continue downstream, in the middle of your path when it curves Northeast is a
chest containing two 'Antidote,' you can't miss it. Now swim North and watch
the scene. Follow the path West toward the red destination marker and you'll
be interrupted by someone. Now make your way toward Besaid Village.

After the scene you can wander around the village at your own pace. Directly
left of where you start is a chest containing 'Phoenix Down.' Take a look at
your minimap, you can see that just above you and to the West is a small
little peninsula-like outstretch, follow it to find three chests containing
'400 Gil,' two 'Potion,' and 'Hi-Potion.' Speak to everyone in the village to
learn some things about Spira then run North into the temple at the top.

Approach the statues here to speak with the head of the temple. This is all
you need to do here, return to the main area of the village. Wakka's place is
the one just below the upper-right tent. Agree that it's a good time to take
a rest and watch the flashback scene. When you awaken, head across the path
into the Northwest tent. This is the Crusader's lodge, you can talk to the
people here and check out the sphere terminal for all sorts of tutorials on
the game. Just beside the entrance is a book sitting on the ground, this is
the 'Al Bhed Primer Vol, II.' Leave the tent and return to the North temple.

Besaid Cloister of Trials

o------- Item Checklist -------o First things first, examine the Glyph on the
| | North wall. This opens up a path to your
| Rod of Wisdom.........._____ | left. Examine the wall at the bottom to get
| | a quick tutorial on the different Spheres.
o------------------------------o The first are Glyph Spheres whcih open the
way to the "Chamber of the Fayth." The
second are Destruction Spheres which open the way to hidden treasure. The
third are Besaid Spheres which are also necessary. After the tutorial you
receive a Glyph Sphere. Descend the stairs and insert the sphere into the
door at the bottom. Once the door opens you can examine it and take the
sphere out again. Follow the hallway and when it changes direction, check the
left wall and insert the Glpyh Sphere. Inside you will find a Destruction
Sphere, but there's nothing you can do with it at the moment so just leave it.

Around the next corner you will see a pedestal on your left and a glowing
symbol on the wall opposite it on your right. Examine the glowing symbol to
reveal a path to a Besaid Sphere. Pick it up and put it into the pedestal on
the left. Now go back and pick up that Destruction Sphere and place it where
the Besaid Sphere used to be. This will break open a secret room at the end
of the hall which contains a chest. In the chest you will find 'Rod of
Wisdom.' Return to the pedestal again and push it straight into the room
until it sinks into the floor. To push it simply hold the analog stick in the
direction you want to push. When you push it far enough a scene occurs.

Besaid

o------- Item Checklist -------o Walk over and talk to the girl by the fire,
| | and then to Wakka after you're done. During
| Phoenix Down..........._____ | the night there's a dream sequence where all
| Phoenix Down..........._____ | you have to do is run to the left, a lengthy
| Phoenix Down..........._____ | scene follows. In the morning save your
| Ether.................._____ | game and leave the tent. You'll receive
| Seeker's Ring.........._____ | your primary sowrd here, the Brotherhood.
| 400 Gil................_____ | It's equipped automatically so don't worry
| Remedy................._____ | about that. Before you leave you can check
| | out the item shop in town and maybe make a
o------------------------------o few purchases before you leave the village.

During your first battle you will o- Besaid (Item) --------------o
automatically get a rather simple tutorial | |
on how to fight. Tidus is good at attacking | Potion................50 Gil |
smaller agile enemies, and Wakka is more | Phoenix Down.........100 Gil |
proficient at fighting airborne enemies. | Antidote..............50 Gil |
During the next fight you face off against | |
a physically resistance enemy, you know it's o------------------------------o
resistant because of the thumping sound it
makes when you attack. Magic elements are now explained to you, there are
four basic elements, Fire, Ice, Lightning and Water. Fire and Ice oppose, and
Lightning and Water oppose. Since the fiend you are facing is of the Water
element that means you should exploit its weakness to Lightning. Select
Thunder from Lulu's list of Black Magic and use it. Now run East for a scene.

Just above you is a save point, make use of it. Follow the directional
indicator to the Northwest. As you go along the path you will be ambushed.

o------------------------------o---------------------------------------------o
| Boss: Kimahri |
|---------------o--------------| Tidus should have the ability Cheer at this
| HP: 750 | AP: 3 | point since it only takes one levels up to
|---------------+--------------| get, so start the battle by using this
| MP: 10 | Gil: 100 | skill. Now just stick with normal attacks
|---------------o--------------o for awhile until your HP reaches critical
| levels. Use a Hi-Potion if necessary.
o----------------------------------------------------------------------------o

Keep following the linear path to the end. During the next fight you are
introduced to the concept of switching party members during battle. It's
quite simple, one person can be replaced for another at any given time. On
whoever's turn it is can switch by pressing the L1 button and choosing who you
want to switch with. For this particular case select Yuna and select the
Summon command. Aeons replace the entire party when summoned and fight just
as if they were a party member, except quite a bit stronger. They even have
their own overdrives as well. Valefor is equipped with all sorts of magic and
skills, but normal attacks will suffice just fine for this enemy. If you
happen to have your Overdrive built up enough you can use it the same way you
would for any other character. Following this fight is one more tutorial on
Wakka's skills. He has a skill called Dark Attack which is just like a normal
attack but expends some MP at the benefit of inflicting the Darkness status on
an enemy which makes it much harder for them to hit you.

When you arrive on the docks talk to absolutely everyone you see, more than
once even. The woman at the bottom gives you three 'Phoenix Down,' and the
man beside her gives 'Ether.' The old man at the bottom of the ramp offers
'Seeker's Ring' and the young man above him gives '400 Gil.' Lastly the
little boy will hand you a 'Remedy.' Now step onto the boat for a scene.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:33 pm

S.S. Liki

o------- Item Checklist -------o Start by making your way into the cabin of
| | the ship. You'll meet a man who identifies
| Al Bhed Primer III ...._____ | himself as O'aka the XXIII. He requests
| | some money from you, this guy will be a big
o------------------------------o help later in the game so lending him money
at this point is a good idea. In fact
lending him all the money you have is perfectly fine. Enter the room left of
O'aka and kick the suitcase for a total of twenty potions, then head into the
room South of O'aaka with the Chocobo to find 'Al Bhed Primer Vol, III.'
Return to the deck of the ship and approach Yuna to hear a conversation.

Head down and speak with Wakka. Now that the crowd has dispersed you can go
up and talk with Yuna so trigger a long event. Following this event a battle
occurs between you and some normal enemies. If you don't like the party you
are automatically assigned you can switch both Wakka and Lulu in. Soon you'll
realize you up against more than you thought.

o------------------------------o---------------------------------------------o
| Boss: Sin |
|---------------o--------------| The best way to make this fight easier is
| HP: 2000 | AP: 10 | to start off by killing two of the three
|---------------+--------------| Sinspawn, and using the cheer ability.
| MP: 100 | Gil: 100 | When all three Sinspawn are killed, three
|---------------o--------------o new ones just appear. This is a good way
| to get some extra AP but of course it's
| just going to make the battle harder. Substitute Yuna and Kimahri for
| Lulu and Wakka. Since Sin's Fin is off in the background it can only be
| hit by long range attacks, fortunately Wakka's attack and Lulu's magic
| fall into this category. Use Tidus as a support character as you attack
| with Wakka and cast magic with Lulu. Since Sin does not have any
| elemental weaknesses the magic you cast makes no real difference. It will
| continually move from side to side but this really has no effect on the
| fight itself. Stick with a constant attack pattern to defeat the boss.
o----------------------------------------------------------------------------o

After the battle watch the scene and get ready for another fight right away.

o------------------------------o---------------------------------------------o
| Boss: Sinspawn Echuilles |
|---------------o--------------| You're at a severe disadvantage here so you
| HP: 2000 | AP: 12 | will have to turn that into an advantage.
|---------------+--------------| To get the upper hand start the battle with
| MP: 20 | Gil: 115 | cheer and use Potions to heal your party
|---------------o--------------o back to full health from any damage they
| took during the last boss fight. Not only
| will you be fighting a large boss here, he also has four little Sinscales
| at his side who attack frequently and are always being replenished so that
| trying to eliminate them yourself is a pointless endeavor. The other way
| to take advantage of this boss is extremely effective and that is Wakka's
| Dark Attack skill, the boss is susceptible to this status ailment so that
| when he is hit by it he will rarely be able to damage you, only the little
| Sinscales at his side will. Use your attacks until al the damage you take
| charges you enough to reach Overdrive, then let him have it. No problem.
o----------------------------------------------------------------------------o

Following the battle watch the impressive cutscene and arrive at Kilika port.

Kilika

o------- Item Checklist -------o On the dock, use the save sphere to
| | replenish and save your game. Walk up the
| Al Bhed Primer IV......_____ | dock and make a left at the fork, then watch
| Ether.................._____ | the scene. In the morning save your game
| Potion................._____ | and leave the small hut. After Datto tells
| Potion................._____ | you where to go, quickly go left and talk to
| Potion................._____ | the small girl in red sitting among the
| | debris, then follow Datto to the right.
o------------------------------o Enter the hut at the fork and pick up the
'Al Bhed Primer Vol, IV' off the counter.
If you saved the child from the collapsing rubble you'll find a chest in here
containing an 'Ether.' Leave and head right.
Before you follow him into the jungle you o- Kilika (Weapon) ------------o
can check out the shop just South of the bar | |
and to the West, it's the old lady beside | Hunter's Sword.......250 Gil |
the treasure chest. Return to the hut West | Rod of Wisdom........250 Gil |
of the inn and get the chest with three | Scout................250 Gil |
'Potion.' How leave and take the West path | Cactuar Scope........375 Gil |
leading North to the forest behind Kilika. | Hunter's Spear.......150 Gil |
| Seeker's Shield......150 Gil |
o---------------------------------------------o Seeker's Ring........150 Gil |
| Seeker's Armguard....150 Gil |
| Seeker's Bangle...................150 Gil Seeker's Armlet......150 Gil |
| |
o----------------------------------------------------------------------------o

Kilika Woods

o------- Item Checklist -------o Use the save sphere on your right then meet
| | up with the rest of your party. After the
| Mana Sphere............_____ | scene run to the end of the East path and
| Scout.................._____ | open the chest to receive two 'Mana
| Luck Sphere............_____ | Sphere.' Return to the entrance and head
| Elixir................._____ | West. During your first battle there's
| | another tutorial involving Kimahri. Kimahri
o------------------------------o is the "Blue Mage" of Final Fantasy X, his
Lancet ability can be used to learn
abilities from certain enemies. You are forced to use it here and learn the
ability Seed Cannon from the Ragora. Learning a new ability automatically
brings Kimahri to Ovedrive mode, his Overdrive is the ability to cast enemy
skills which he has learned. Try using Seed Cannon after learning it.

Take a look at your minimap and follow the first skinny path you come to
leading North, you will reach a chest containing 'Scout.' Note that at any
time is you need healing outside of battle you don't need to rely on using up
all your items, Yuna is perfectly capable of casting her Cure spells from the
menu even if she isn't in your party. North of the chest you just opened is a
4-way split. Take the North branch and follow it until you are on the centre
path again. Run North and the path curves West, at the end is a chest
containing 'Luck Sphere.' This is a special sphere different from other ones,
rather than activating a node it creates a node on an empty spot. Try using
it on the sphere grid to make a Luck +4 spot, but it will remain unactivated
for now since you don't have the right spheres to get the bonus. Head back to
the main path and run South to encounter a large enemy in your way.

o------------------------------o---------------------------------------------o
| Boss: Lord Ochu |
|---------------o--------------| As it does seem like a recurring theme, it
| HP: 4649 | AP: 40 | is still a good idea to use the Cheer
|---------------+--------------| ability at the start of battle. This boss
| MP: 40 | Gil: 420 | is quite powerful and has quite a lot of
|---------------o--------------o HP but you should be able to take it out as
| long as you are well prepared. You'll
| need a good supply of Antidote items which you probably picked up quite
| a few of near the start of the game. If you're using Yuna in your party
| her Cure and Esuna will come in very handy. Whatever you do the most
| important thing is to have Lulu in your party, Ochu has a weakness to fire
| so her Fire magic should deal a hefty amount of damage. Dedicate one of
| your other characters to healing and curing poison. Wakka's skills are
| fairly useless so it comes down to physical attacks and Fire magic. When
| Ochu decides to fall asleep you need to wake him up immediately otherwise
| he keeps gaining a massive amount of HP every turn. When he wakes up he
| always automatically casts the powerful Earthquake spell, so be ready to
| set aside a couple characters that turn for helaing, and keep using Fire!
o----------------------------------------------------------------------------o

Walk South and speak to the man with the red hair to get an 'Elixir.' Further
South it's not too far out of the way to save your game again. Return to
where the two men are standing on the bridge in the middle and take the path
East just above them. Follow this path to the end, and go up the stairs to
the next screen. Watch the scene then use the save point and ascend.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:33 pm

o------------------------------o---------------------------------------------o
| Boss: Sinspawn Geneaux |
|---------------o--------------| When the fight starts out the boss is just
| HP: 3000 | AP: 48 | a big rock blob that you really can't
|---------------+--------------| hurt. If you try to cast magic on it, the
| MP: 30 | Gil: 300 | tentacles will absorb it. This means that
|---------------o--------------o you must kill the tentacles first. Have
| Tidus and whoever you are using attack the
| tentacles physically. They only have 450 HP so it shouldn't take long
| before both of them are taken out. The boss has a weakness to fire magic
| and is vulnerable without his tentacles, so pull Lulu in and begin casting
| her magic. After a couple turns of this the true boss will expose itself,
| now it can attack more powerfully but it is no longer resistant to your
| physical attacks. Similar to Ochu it uses poison attacks on your party
| so hopefully you've got some leftover Antidotes. From this point it
| shouldn't be too hard to deal the rest of the needed damage, the only
| difficult thing may be withstanding some of his more powerful attacks
| like the tentacles attack that hits your entire party.
o----------------------------------------------------------------------------o

Climb the stairs to the Northwest for a scene, then onward to the temple.
Approch it and once again there's another scene. Head into the temple, save
your game then talk to Wakka and pray with him. Following this event proceed
North to the Cloister of Trials. Wait around for the elevator and Descend.

Kilika Cloister of Trials

o------- Item Checklist -------o Approach the cloister and enter through the
| | door. Examine the burning pedestal and pick
| Red Armlet............._____ | up the Kilika Sphere from it. Put the
| | sphere into the spherical indentation to the
o------------------------------o right of the door. Remove it again to put
out the flames. Enter the next room and put
the Kilika Sphere in the slot on the North wall. Take your Kilika Sphere out
and put it into the slot on the East wall, then examine the glyph on the North
wall to open up a doorway. Go into the next room and take the Kilika Sphere
out of it's position on the wall East of the fork. Return to the previous
room and put the Kilika Sphere into the slot on the West wall. Now remove the
Glyph Sphere from the pedestal, return to the North room and put it into the
East slot where you found the second Kilika Sphere. Return once again to the
previous room and put on of the two Kilika Spheres into the pedestal.

Push the pedestal up into the North room and onto the glowing floor panel just
above the door to the East. On the West side of this room there is a set of
stairs leading down, descend and take the Kilika Sphere out of the wall on the
East side. Backtrack to the South room and insert the Kilika Sphere into the
wall on the left side. Back in the upper room again don't go down the stairs,
go East into the small room your opened awhile ago and take the Destruction
Sphere. Go down the stairs and put it where the Kilika Sphere was just
recently and the wall explodes revealing a chest containing 'Red Armlet.'
Head back and pick up one of your Kilika Spheres again and insert it into the
door panel found as far North as you can go. Remove it again and proceed for
a scene. Speak to All three of your party members and try to leave.

After meeting up with Yuna again exit the temple and speak to the people
outside. Navigate through the woods again and return to Kilika. Meet up with
your party at the end of the dock and you can embark once again.

S.S. Winno

o------- Item Checklist -------o Leave the room to the East. O'aka is here
| | again, you can lend him some more of your
| Al Bhed Primer V......._____ | money. Take the stairs up to the main deck
| | and enter the door directly beside you at
o------------------------------o the top of the stairs. Sitting on the floor
is the 'Al Bhed Primer Vol, V.' Run in the
direction opposite the door and watch the scene. Head back to the cabin and
listen to the conversation between Wakka and Lulu. Now go part toward the
front of the ship and a scene occurs as you approach the Blitzball. It will
tell you how to attempt the shot, basically as the objects appear in the
corners of the screen you have to press the directional pad and the X button
in that direction. When it happens for real it's just phrases that are going
to appear and not button commands, so be ready and don't let it catch you off
guard. After this comes another scene, and then a chance to save your game.

Luca

o------- Item Checklist -------o Watch the spectacular cutscene when you
| | arrive. Use the save point marked as the
| Al Bhed Primer VI......_____ | white icon on your map then head Northeast
| Hi-Potion.............._____ | to the next area and watch the scene. After
| Hi-Potion.............._____ | this scene too you can save your game.
| 600 Gil................_____ | There's a huge tutorial available for
| Tidal Spear............_____ | playing Blitzball but you don't really need
| Phoenix Down..........._____ | to know very much for this point in the
| Phoenix Down..........._____ | game. Leave the room and talk to the Al
| Magic Sphere..........._____ | Bhed people standing outside. Out in the
| HP Sphere.............._____ | open area there is a save point to the South
| Al Bhed Primer VII....._____ | beside the shop, however at this moment the
| 1000 Gil..............._____ | shop is not open. Descend the stairs to the
| | Northwest into the other locker room area.
o------------------------------o Sitting on the ground behind the guy in
green is the 'Al Bhed Primer, Vol VI.' At
the end of the hall is a chest containing two 'Hi-Potion.' Leave the locker
area and make your way West down the curved path, ignore destination marker.
You'll find O'aka here. Go North to get the
chest along the side with '600 Gil,' and o- Luca (Item) ----------------o
Northwest of that is one with 'Tidal Spear.' | |
in the next area to the Northeast opposite | Potion................50 Gil |
the ramp up to the ship is a chest | Phoenix Down.........100 Gil |
containing two 'Phoenix Down.' Keep moving | Antidote..............50 Gil |
along to reach the docking port three screen | |
East of this one. There's all sorts of o- Luca (Weapon) --------------o
boxes piled around and no visible treasure | |
chests, however if you look at your minimap | Warrior's Sword......150 Gil |
you will see there is a secret thin path | Enchanted Rod........150 Gil |
from the Northeast corner. This leads to | Power Ball...........150 Gil |
two hidden chests containing 'Magic Sphere' | Magical Mog..........150 Gil |
and 'HP Sphere.' Follow the path around and | Halberd..............225 Gil |
you'll find yourself back where you | Metal Shield.........250 Gil |
started. Save and head South. | Metal Ring...........250 Gil |
| Metal Armguard.......250 Gil |
Now make your way East for a quick scene, | Metal Bangle.........250 Gil |
then talk to the woman on the right to pick | Metal Armlet.........250 Gil |
up some new weapons and items. Down the red | |
carpet to the North is the bar, go inside o------------------------------o
and watch the event. Once everything has
wrapped up make your way West back to the docks. Save your game and take the
West path to reach dock 4. Soon enough you'll encounter a battle against some
normal Machina enemies. Have Lulu cast her Thunder spell whenever she gets
her turns, it's far more effective than your normal attacks. Keep following
the path around to the next dock, and then the one after that. You have to
fight three of the same Machina battles in a row here, just use Lulu to make
them a cakewalk then watch the scene. Save your game and head East.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:34 pm

o------------------------------o---------------------------------------------o
| Boss: Oblitzerator |
|---------------o--------------| There are two ways to beat this boss, the
| HP: 6000 | AP: 36 | easy way and the hard way. The hard way
|---------------+--------------| is to fight and fight until eventually you
| MP: 10 | Gil: 580 | deal the necessary 6000 damage and kill it
|---------------o--------------o which is a perfectly feasible method though
| a much much easier one is available. You
| will notice that at the beginning of the battle a special Trigger Command
| is available to Tidus. If you use it he tries to operate the nearby crane
| but Lulu says it must be out of power. Fortunately being a Black Mage she
| has the ability to create power out of thin air, more specifically with
| her Thunder spell. When you cast this spell on the crane, not the boss,
| it kind of shakes a little and seems to react. With three casts of the
| spell the crane is in full operation again. Have Tidus select his crane
| Trigger Command and when you use it, the crane will lift the boss up and
| break it in half, dealing 5500 damage, possibly a bit less if you have
| already attacked. From there it should only take a single Thnder spell
| to put an end to the boss. During the battle when the boss is attacking
| you, have Kimahri just attack normally and Tidus act support when he isn't
| using the crane, healing the party, using Cheer and casting Haste on Lulu.
o----------------------------------------------------------------------------o

After the scene return to the locker room. Talk to Wakka to begin the game.
The odds are stacked rediculously against you, and it's extremely hard to win.
If you have Tidus' Jecht Shot on him then it's possible to take the victory
but considering what happens after the game it really doesn't make much
difference. Finish the Blitzball and wand witness the following events.

You'll be thrown automatically into an underwater battle against some normal
enemies. Just fight you way through with normal attacks. Using Tidus to cast
Haste will speed things up a bit. By the time this is over you will have
killed about twenty-five of them. Following this you'll get to fight a battle
with Auron. His sword is powerful enough to piece the enemy's strong armour
plating, so there's no special considerations you need to worry about. What
you do need to worry about however is the next fight, the large bird doesn't
have too much HP but it counterattacks every single time it is hit, and that
doesn't slow its normal attack which hits all your characters. Take it out
quickly and watch the scene. You can save your game afterward.

After the long scene follow Auron all the way back to the central area of
town. On your way there go North at the T junction to reach the Sphere
Theater. You can find the 'Al Bhed Primer, Vol VII' on the floor in the main
lobby area. In town, ascend the Northeast stairs where the red directional
marker leads you, there's a scene at the top. When it's over before speaking
to Yuna, run to the right and open the chest to receive '1000 Gil.' Now speak
with Yuna. You're finally ready to proceed to your next destination.

Mi'ihen Highroad

o------- Item Checklist -------o At this point in the game I switched out
| | Wakka for Auron making a party of Tidus,
| Ice Brand.............._____ | Lulu and Auron. As previously mentioned
| Echo Ring.............._____ | Auron's attacked pierces enemy armour and
| Remedy................._____ | there are going to be a lot of armoured
| 2000 Gil..............._____ | enemies from this point on. Use the Save
| Ether.................._____ | Sphere on your left. You can now play
| Eye Drop..............._____ | Blitzball any time you want to. Head North
| Eye Drop..............._____ | down the path. Speak to the old man on the
| Eye Drop..............._____ | left beside the statue to learn a little bit
| Lv. 1 Key Sphere......._____ | of history. During the first battle you
| Al Bhed Primer VIII...._____ | will automatically get a tutorial for
| Mega-Potion............_____ | armoured enemies. Note that in just about
| Mega-Potion............_____ | every battle there are enemies tailored to
| Heat Lance............._____ | your character's specific abilities. The
| Al Bhed Primer IX......_____ | floating eyeball enemies can be hit easily
| Hi-Potion.............._____ | with Wakka, the small wolf enemies will fall
| Hi-Potion.............._____ | to Tidus, the armoured enemies will fall to
| Thunder Blade.........._____ | Auron and the different elements die by
| Scout.................._____ | Lulu's opposite elemental magic. Make your
| Fortune Sphere........._____ | way North and you'll be interrupted by the
| Mars Crest............._____ | historian. When he finishes talking go West
| | and behind the broken structure is a chest
o------------------------------o containing 'Ice Brand.' Proceed North to be
interrupted once again.You can go into the
little alcove on the East side. Speak to
the woman in green and accept her challenge.

o------------------------------o---------------------------------------------o
| Boss: Ifrit |
|---------------o--------------| Belgemine summons Ifrit so that makes
| HP: 3500 | AP: 0 | Valefor your only option. Hopefully you've
|---------------+--------------| levelled up Yuna at least a bit before this
| MP: 200 | Gil: 0 | fight. One good idea is to get Valefor
|---------------o--------------o to Overdrive status before the fight so
| that you can use Energy Ray right off,
| which is an extremely powerful attack. Alternate between using the
| Blizzard magic and Shield. Use Shield on the second turn when Ifrit casts
| Meteor Strike which he will do every other turn. When you get to
| Overdrive status let loose an Energy Ray for over 1000 damage. Combined
| with the Blizzard magic and a possible Overdrive from the start, you
| should be able to take Ifrit out before he manages to eliminate Valefor.
o----------------------------------------------------------------------------o

For winning the battle Belgemine gives o- Mi'ihen Highroad (Item) ----o
you an 'Echo Ring.' Go back to the main | |
path and head North to the next area. | Potion................50 Gil |
You'll pass by a Chocobo here, go North up | Phoenix Down.........100 Gil |
past the bird to find a chest containing | Antidote..............50 Gil |
'Remedy.' head West and talk to the little | Eye Drops.............50 Gil |
girl. Run East to the next screen. Follow | Echo Screen...........50 Gil |
the path North ignoring the little area to | Grenade..............300 Gil |
the West, but when you come to a small | Map...................50 Gil |
branch East, take it and open the chest | |
which is partially hidden by the pillar to o- Mi'ihen Highroad (Weapon) --o
find '2000 Gil.' Approach the wagon to the | |
North. When it starts moving talk to the | Warrior's Sword......150 Gil |
man on your left and he'll give you an | Enchanted Rod........150 Gil |
'Ether.' Walk further and speak to the two | Power Ball...........150 Gil |
men in the small area to the right. Further | Magical Mog..........150 Gil |
still is another woman in green to speak | Halberd..............225 Gil |
with. Go North, open the chest containing | Shimmering Blade.....225 Gil |
three 'Eye Drop' and then proceed Northwest | Pearl Shield.........250 Gil |
into the next area. Approach the building. | Pearl Ring...........250 Gil |
| Pearl Armguard.......250 Gil |
This is one of the many Travel Agencies | Pearl Bangle.........250 Gil |
you'll find throughout the game. There's a | Pearl Armlet.........250 Gil |
save point and shop, as well as an Al Bhed | Pearl Bracer.........250 Gil |
Compilation Sphere in case you missed the | |
one earlier. Save your game and leave, when o------------------------------o
you do a scene occurs. Save again in the
morning then take a couple steps. Some guy will interrupt and give you a
'Lv.1 Key Sphere.' Ket Spheres are special spheres you use on the Sphere Grid.
You may have noticed that along the way you find some sphere icons with a Lv.1
or Lv.2 symbol on them. You can't get past these, but if you open them with
the appropriate level Key Sphere, you can. Trey and leave the travel agency
to meet Rin, the owner of all these agencies. He gives you the 'Al Bhed
Primer Vol, VIII.' Before you leave he will also give you two 'Mega-Potion.'
Exit the agency and walk a few steps up to trigger a boss fight.

o------------------------------o---------------------------------------------o
| Boss: Chocobo Eater |
|---------------o--------------| There are two ways to fight this battle and
| HP: 10,000 | AP: 90 | each one has its own potential advantage.
|---------------+--------------| Fortunately the one with the slightly
| MP: 5 | Gil: 970 | better reward is also the easier method.
|---------------o--------------o This boss can be killed in two ways, by
| either depleting its HP or by knocking it
| over the edge. If you deplete its HP you get the experience and money,
| if you knock it over the edge you get two Lv.1 Key Spheres. Considering
| how common those are the experience reward is probably a lot more useful.
| Star the battle by casting Haste on everyone in a priority order of Lulu,
| the Auron then Tidus, or something approximately like that depending on
| who you are using. Lulu should use Focus and then cast Fire every single
| turn as it is the boss' weakness, she will be the major damage dealer in
| this fight. The boss uses its huge arms to knock your party dangerously
| close to the edge, but as you damage the boss you can knock in on its back
| and keep hitting until as it slides in the direction of the other cliff.
| It's pretty much a battle of attrition but what's likely going to happen
| is an equal amount of push from both sides resulting in the boss just
| eventually running out of HP. If you really want the spheres, you can try
| the other method of knocking the boss off the cliff. Hit hard and fast.
o----------------------------------------------------------------------------o

Return to the travel agency and save your game. Speak to the person standing
just outside the door to get a Chocobo to ride. If you really want to level
up as you go you actually have the options of making the trek on foot.Whatever
you choose head North toward the red destination marker. In this screen
there's not much to do but run down the path to the next area. In the next
area just beyond the bridge you will see a somewhat hard-to-see yellow object
on the left side of the path, this is a Chocobo feather. Examine it while
riding the Chocobo and it will jump across to the other side and open the
chest containing 'Heat Lance.' Back on the path just past the feather the 'Al
Bhed Primer Vol, IX' sits on the ground. In the next area kick open the chest
on your left to receive two 'Hi-Potion.' You'll notice this area has two
exits to the South, the one you came from and one leadings Southeast. Take
the Southeast exit while still riding the Chocobo.

To the South a bit you'll find another yellow Chocobo feather on the left side
of the path. Examine it and jump up to get the 'Thunder Blade.' On your way
down you also receive 'Scout.' Proceed South to the next area. There's a
long path going South here too, keep an eye on your minimap as you go along,
when you come to a Y shaped fork which is visible on the map, but not on the
screen, go Northeast and examine the feather. Kicking open the chest reveals
a 'Fortune Sphere.' Further South on the path you'll find O'aka and you can
lend him some Gil, then at the very bottom is a chest containing 'Mars
Crest.' Return back to the Crusader's checkpoint. Dona is standing here on
the right side, approach her for a quick scene. If you go any further you'll
automatically dismount the Chocobo. Head North and watch the quick scene.
Speak to the guy on the left and you can donate money to their operation,
10,000 Gil donation will get you a Moon Ring while 1000 Gil gets you an Ice
Lance. If you try and go North you can get the guy to explain Operation
Mi'ihen to you. Since you can't get through try heading South and you'll be
interrupted by someone familiar. Proceed North to Mushroom Rock Road.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:35 pm

Mushroom Rock

o------- Item Checklist -------o Walk forward and talk to the soldier running
| | by to get an 'Ether,' the other stationary
| Ether.................._____ | guard will offer a 'Hi-Potion.' As you
| Hi-Potion.............._____ | continue someone will come down and tell you
| Hi-Potion.............._____ | where to go. Head Northwest but stop and
| 1000 Gil..............._____ | pick up some items from O'aka first. Save
| Remedy................._____ | your game and talk to the nearby person,
| Hi-Potion.............._____ | you'll receive 'Hi-Potion.' Examine the
| Serene Armlet.........._____ | circular panel in the ground and you will be
| Al Bhed Primer X......._____ | brought up to the next level. Follow the
| Mega-Potion............_____ | path all the way around until you see a man
| Mega-Potion............_____ | standing beside a treasure chest. The man
| Serene Bracer.........._____ | will give you ten Potions, and the chest
| Soft Ring.............._____ | contains '1000 Gil.' Make your way West
| Variable Steel........._____ | from the treasure chest, keep an eye on your
| Phoenix Down..........._____ | minimap if you are ever confused as you
| Phoenix Down..........._____ | what paths lead where. As you head North on
| Hi-Potion.............._____ | the left side open the treasure chest to
| Al Bhed Primer XI......_____ | receive 'Remedy.' Navigate the winding
| Bright Bangle.........._____ | pattern further and further North. When you
| Ether.................._____ | go underneath a small overpass at the
| Mega-Potion............_____ | Northwest side, a treasure chest can be
| | found underneath containing a 'Hi-Potion.'
o------------------------------o Continue onward and ride the panel up.

Speak to the man right in front of you at the top and he'll give you an 'X-
Potion.' Start running Northeast but keep an eye on your minimap, you'll see
a path leading to the West. Take it and descend on the platform. There's a
chest here containing 'Serene Armlet.' Return to the top and continue North.
Look at your minimap again, this time you'll see a thin path leading Southwest
in the shape of a very curvy fishing hook. At the end of this path somewhat
camouflaged on the ground is the 'Al Bhed Primer Vol, X.' Now you can go back
and ride the North panel to the next area. At the top you will find a save
point, be sure to use it. Speak to the soldier to get a 'Mega-Potion' then
head South and listen to the conversation. Ride the elevator up.

Start South and a scene will occur. Make your way Northeast toward the
command center and another scene. East of here you will find another save
point. O'aka is nearby if you want to get some last minute items. Speak to
Gatta on your left and then head further into the area. After the talking
with everyone but before telling the guard you are ready, open the chest at
the upper right, near Auron for a 'Mega-Potion.' Another is hidden behind the
nearby spear rack, it has 'Serene Bracer' inside. Save your game then talk to
the soldier at the lower right corner and tell him you're ready.

o------------------------------o---------------------------------------------o
| Boss: Sinspawn Gui |
|---------------o--------------| By this point Lulu should definitely have
| HP: 12,000 | AP: 400 | the Fira spell, it will come in extremely
|---------------+--------------| handy during this battle. There are four
| MP: 30 | Gil: 600 | parts to this boss, the arms, the body and
|---------------o--------------o the head. The arms have 800 HP each,
| and the head has 4000 HP. There are
| numerous ways to take care of the arms. Lulu's Fire works well, even
| better is Auron's Dragon Fang Overdrive. You can't premanently destroy
| the arms, they automatically respawn after a certain amount of time.
| While they are gone take advantage of this opportunity to attack the head
| and body. The head will start doing something, moving suspiciously.
| During this time Lulu suggests she should cast magic on it. Listen to
| her and cast magic on the head to stop it from charging it's powerful
| attack. Have Auron use Power Break on the body to significantly reduce
| the amount of damage the boss deals. Tidus should act as a support
| character, using items, using Haste and using Cheer.
o----------------------------------------------------------------------------o

When the fight is over a big impressive cutscene occurs, and then...

o------------------------------o---------------------------------------------o
| Boss: Sinspawn Gui |
|---------------o--------------| This boss is quite a bit easier for a
| HP: 6000 | AP: 400 | number of reasons, first of all you've got
|---------------+--------------| Maester Seymour in you party who is set
| MP: 30 | Gil: 600 | up with some powerful magic. Have him cast
|---------------o--------------o Fira on the head to kill it in one hit,
| then have him take out the arms along with
| Auron's help. Yuna should just stick to healing, don't bother summoning
| at all here. The boss' total health is only half of what it was in the
| last battle so it really is set up for you to win. This is the only
| point in the entire game where you can see Seymmour's Overdrive, perhaps
| you may want to charge that up as something to do during the battle.
o----------------------------------------------------------------------------o

Now watch the scene. Around the middle of the North area you'll find someone
to talk to. Who lives and who dies may be different at this point. There's
another lengthy scene now. Use the save point on your left and talk to
everybody. Head West and listen to what people have to say. Further West is
a chest containing 'Hi-Potion.' Go and talk to Auron. Up the Northeast path
you'll find Shelinda, she heals your party for free. Further Northeast gather
all your members and start up the road. Start walking North and speak to the
first man you see walking as well. He'll give you the 'Soft Ring.' He gives
you this because there is a certain enemy here called the Basilisk who can
inflict the Petrify status on your party. If you get into a battle with these
enemies be sure to switch Kimahri into your party and use the Lancet ability
on them. Kimahri will learn Stone Breath. Further up the path there is a man
doing the prayer on your right, speak to him to receive 'Variable Steel.' On
your left is a chest containing two 'Phoenix Down.' There is also a robed man
walking around this area who gives you a 'Hi-Potion' when you speak to him.

On the right side of path, near the chest hidden behind the rock pillar is the
'Al Bhed Primer Vol, XI.' Keep an eye on your minimap as you run North,
you'll see a little indentation in the wall on your left. Inside that is a
hidden chest containing 'Bright Bangle.' Just beyond this there's a man
standing around in a brown hood who gives you an 'Ether.' If there people are
in different positions don't blame me, it may vary as they are walking around
a lot. Just talk to everyone you see. Beyond this is another soldier who
talks to you and gives you a 'Mega-Potion.' Watch the scene when you get to
the fork. Head East and talk to Auron before approaching the temple.

Djose Temple

o------- Item Checklist -------o Cross over the bridge and talk to the
| | captain of the Chocobo Knights. Approach
| Ability Sphere........._____ | the temple and talk to Yuna. Before going
| Ability Sphere........._____ | into the temple head to the Northeast and
| Ability Sphere........._____ | open the chest to get four 'Ability
| Ability Sphere........._____ | Sphere.' Run to the West side past the
| 4000 Gil..............._____ | Chocobo Knights and open the chest for '4000
| Ether.................._____ | Gil.' There's a shop on the right side of
| Remedy................._____ | this area, inside the small hut. You can
| | find a tutorial sphere in here as well, and
o------------------------------o rest for free. Leave this place and enter
the temple, watch the scene inside. Before
going into the Cloister of Trials open the chest to the left of the stairs to
get 'Ether,' and to the right of the stairs
inside the room to receive 'Remedy.' Now o- Djose Temple (Weapon) ------o
you are ready to head inside the temple | |
Cloister of Trials. Before going into the | Fencing Saber........550 Gil |
trials Isaaru interrupts you just one more | Rune Rod.............550 Gil |
time. Tell the man you are prepared. | Hyper Ball...........550 Gil |
| Rune Mog.............550 Gil |
o- Djose Temple (Item) -----------------------o Halberd..............825 Gil |
| | Shimmering Blade.....825 Gil |
| Potion.............................50 Gil | Metal Shield.........550 Gil |
| Phoenix Down......................100 Gil | Metal Ring...........550 Gil |
| Antidote...........................50 Gil | Metal Armguard.......550 Gil |
| Eye Drops..........................50 Gil | Metal Bangle.........550 Gil |
| Echo Screen........................50 Gil | Metal Armlet.........550 Gil |
| Soft...............................50 Gil | Metal Bracer.........550 Gil |
| | |
o---------------------------------------------o------------------------------o

Djose Cloister of Trials

o------- Item Checklist -------o Grab the Djose Sphere on your left and the
| | Djose Sphere on your right and set them into
| Magic Sphere..........._____ | the door. When both spheres are in place
| Switch Hitter.........._____ | the door opens. In the next room you will
| Halberd................_____ | see two sphere on the left and right
| Hi-Potion.............._____ | diagonal walls. Take them out and put them
| Hi-Potion.............._____ | both into the two slots on the Eastern side.
| | Now that the thing in the ceiling starts to
o------------------------------o glow push the pedestal underneath it. This
will charge the sphere that is in the
pedestal. Remove the Djose sphere from the pedestal and place it in the slot
on the right diagonal wall. Return to the East side and take the two Djose
Spheres out of the wall and put them both in the pedestal. Run to the West
side of the room and step on the shiny floor panel to reset the pedestal.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:36 pm

Push it directly North into the next room and it will float on the
electricity. You can now jump across to the other side and push the pedestal
there to activate the central eye of the symbol in the middle. Step on the
shiny panel again to get your pedestal back. Remove your charged up sphere
from the wall on the right and put it into the wall on the left. This will
activate the head portion of the symbols. To activate the arms you need to
remove both Djose Spheres from the pedestal and put them into the East and
West slots of the first room of the trials. Step onto the symbol and head up.

There are five pedestals in the room to the North, examine all of them to turn
on all five electrical currents. Ride the elevator back down to the lower
floor and examine the glowing white panel on the Western side, the one on the
wall and not the floor. Touch it to open the path to the Destruction Sphere.
Ride the elevator back up and place the Destruction Sphere into the pedestal
you just created. This breaks the wall revealing a treasure chest with 'Magic
Sphere' inside. Ascend the West stairs and watch the scene. Try to leave the
chamber to progress the game.

In the morning go back into the temple and speak to the woman beside the bed.
Watch the scene when Yuna wakes up and leave the temple. Save your game at
the Save Sphere on your right then enter the small hut. There is now a
treasure chest behind the counter area containing 'Switch Hitter.' Leave the
temple area to the South. On the bridge speak with the first person you pass
on the upper side and he'll give you a 'Halberd.' The monk walking along the
path will give you two 'Hi-Potion' and the soldier in blue with the face mask
standing stationary offers ten Potions. Head South and watch the scene.
Gather your party and set off across the Moonflow to the Northwest!

Moonflow

o------- Item Checklist -------o Head forward and talk to Shelinda.
| | there's a small hidden path leading to a
| Lv.1 Key Sphere........_____ | chest containing three 'Lv.1 Key Sphere.'
| Lv.1 Key Sphere........_____ | Proceed further and talk to the two Ronso.
| Lv.1 Key Sphere........_____ | Afterwards open the chest at the upper right
| X-Potion..............._____ | for an 'X-Potion.' Further down the path
| Lv.1 Key Sphere........_____ | check your map again, in the little
| Lv.1 Key Sphere........_____ | indentation on your right is a chest
| Lv.1 Key Sphere........_____ | containing another three 'Lv.1 Key Sphere.'
| Summoner's Soul........_____ | Head North and speak to Belgemine, this is
| Magic Def Sphere......._____ | the second Aeon contest. She'll heal all
| Phoenix Down..........._____ | your Aeons before the fight begins.
| Phoenix Down..........._____ |
| 5000 Gil..............._____ | When the battle is over you get two Dragon
| Al Bhed Primer XII....._____ | Scales if you win, and six Smoke Bombs if
| Ether.................._____ | you lose. No matter what the outcome you
| Antidote..............._____ | also get the 'Summoner's Soul' which allows
| Antidote..............._____ | you to teach abilities to your Aeons. Keep
| Antidote..............._____ | and eye on yourminimap and take the hidden
| Antidote..............._____ | path on your left just North of Belgemine to
| Mega-Potion............_____ | find a chest with 'Magic Def Sphere.'
| | Continue North along the path and watch
o------------------------------o the scene. Now head West to the docking
station and watch another scene.

o------------------------------o---------------------------------------------o
| Boss: Ixion |
|---------------o--------------| Start the battle with a Grand Summon
| HP: 6500 | AP: 0 | Overdrive if you have it. This battle is
|---------------+--------------| best fought with Ifrit. Ixion is fast and
| MP: 450 | Gil: 0 | will cast Haste part way through. With
|---------------o--------------o Haste in effect Ixion gets a number of
| turns in a row which can really hurt you
| a lot. A special trick to know for this battle is to realize that Ifrit
| actually has a heal spell, since Fire is Ifrit's element, you can cast
| it on him to heal him. Use this to your advantage while you build up your
| Overdrive meter in preparation for Hellfire. In the even that Ifrit is
| killed in the battle you are still allowed to summon Valefor to finish.
o----------------------------------------------------------------------------o

There's a chest right in front of you o- Moonflow (Item) ------------o
containing two 'Phoenix Down.' Head West | |
and speak to Auron, then continue West past | Potion...............100 Gil |
him. You'll meet up with the Chocobo | Phoenix Down.........200 Gil |
Knights here. Inside the enclosed area | Antidote.............100 Gil |
beside Lulu is a chest containing '5000 | Eye Drops............100 Gil |
Gil.' Save your game and speak to Wakka. | Echo Screen..........100 Gil |
Go back to the Eastern Shoopuf boarding | Soft.................100 Gil |
area and talk to the little blue driver guy. | |
Tell him you're ready and prepare to go. o- Moonflow (Weapon) ----------o
| |
o---------------------------------------------o |
| Hunter's Sword......2250 Gil |
| Ice Ball.........................3750 Gil Flametongue.........3750 Gil |
| Blurry Moon......................6150 Gil Twin Lance..........8700 Gil |
| |
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Extractor |
|---------------o--------------| The only two characters you have for this
| HP: 4000 | AP: 660 | battle are Tidus and Wakka which makes it
|---------------+--------------| rather difficult. Fortunately the boss'
| MP: 10 | Gil: 2240 | attacks are weak to compensate for this.
|---------------o--------------o Have Tidus cast Haste on himself and Wakka
| at the beginning of the battle then start
| using normal attacks. The boss' normal attack Aqua Shooter is very weak
| and will really require no healing at all. Its only other attack is
| stronger where it raises up and prepares to let loose some depth charges.
| It is possible to prevent this attack however by dealing a good amount
| of damage to the boss and forcing it to come back down. It has an
| elemental weakness like most Machina to Lightning, so if you have any
| weapons with Lightningstrike that's a good idea, also if Wakka gets his
| Overdrive try to aim for the Lightning Reels. It should go down quickly.
o----------------------------------------------------------------------------o

Watch the scene after the battle then save your game when you dock. Head West
and you'll find O'aka standing around, you can purchase some things from him
if you need to. Up the nearby incline sitting on the ground at the top is the
'Al Bhed Primer Vol, XII.' To the West again you will find a chest containing
'Ether.' Continue along the path until you find someone laying on the ground
and watch the event. In the next battle you'll find a chest and another
tutorial. When you find treasure chests in battle Rikku can open them with
her Steal command. Her Overdrive is the ability to mix items and produce
special effects. Head North a bit, when the path curves Northeast there is a
chest on your right containing four 'Antidote.' Continue along the path to
the next screen. Near the top of the path just before entering Guadosalam you
will find a chest on your left with 'Mega-Potion' inside. Continue North.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:36 pm

Guadosalam

o------- Item Checklist -------o When you first enter you find out about your
| | destination and get a tutorial about
| Mega-Potion............_____ | customizing equipment. Go down into the
| Al Bhed Primer XIII...._____ | place on your right, this is the inn you can
| 3000 Gil..............._____ | save and heal up in here. Also find
| Hi-Potion.............._____ | Shelinda sitting on one of the chairs.
| Hi-Potion.............._____ | Leave this place and go up toward the large
| Elixir................._____ | red door but don't enter yet. On the right
| Lightning Marble x8...._____ | hand side there's a chest containing 'Mega-
| | Potion.' Head West and go into the door.
o------------------------------o In this small house you can find the 'Al
Bhed Primer Vol, XIII' on the floor and a
hidden chest at the back containing '3000 Gil.' Now go into the large red
door. Up either set of stairs you will find
a chest on the walkway at the top with two o- Guadosalam (Item) ----------o
'Hi-Potion' inside. Descend the stairs and | |
head into the door for a scene. Speak with | Potion................75 Gil |
everyone in your party to continue the game. | Phoenix Down.........150 Gil |
Now leave and meet up with your party. | Antidote..............75 Gil |
| Eye Drops.............75 Gil |
Head East and go up the ramp to the South, | Echo Screen...........75 Gil |
in the second door you come to you'll find | Soft..................75 Gil |
O'aka. This is also the normal shop of | |
Guadosalam. Head West and then South when o- Guadosalam (Weapon)---------o
you reach the edge of Guadosalam. There | |
are two people talking and blocking you way | Baroque Sword.......1237 Gil |
but you can pass by below the hooded Guado. | Ductile Rod.........1237 Gil |
Beyond them is a chest containing 'Elixir.' | Switch Hitter.......1237 Gil |
Take a few steps back and then go up the | Variable Mog........1237 Gil |
Northeast ramp toward the Farplane. On the | Halberd.............2475 Gil |
next screen you will see how the path has a | Shimmering Blade....2475 Gil |
slight curve to the left, kind of like an S | Devastator..........1237 Gil |
shape. Hidden behind the illuminated pillar | Yellow Shield.......3487 Gil |
on your left right you you enter this screen | Yellow Ring.........3487 Gil |
is a chest containing eight 'Lighting | Yellow Armguard.....3487 Gil |
Marble.' Proceed North to the Farplane and | Yellow Bangle.......3487 Gil |
speak to your party. Now go inside for a | Yellow Armlet.......3487 Gil |
scene. Go over and talk to Wakka, then to | Yellow Bracer.......3487 Gil |
Lulu, and finally to Yuna. Head back down | Yellow Targe........3487 Gil |
to Seymour's place and speak to Lulu. Talk | |
to everyone and then head toward the front o------------------------------o
entrance of Guadosalam, when you try and go
down the ramp to the Northwest Shelinda will appear. Talk to your party then
when it's finally time to leave, the path descending Northwest from the
entrance is no longer blocked. Take it to reach the Thunder Plains.

Thunder Plains

o------- Item Checklist -------o When moving around the Thunder Plains it is
| | possible to be struck by lightning if you
| Phoenix Down..........._____ | aren't close enough to the lightning towers.
| Phoenix Down..........._____ | When you see the flash of lightning, press
| Hi-Potion.............._____ | the X button to dodge the upcoming bolt.
| Hi-Potion.............._____ | Open the chest on your left and get the two
| 5000 Gil..............._____ | 'Phoenix Down.' Directly Northwest of the
| Water Ball............._____ | Save Sphere is a chest with two 'Hi-
| Al Bhed Primer XIV....._____ | Potion,' save your game before going any
| Yellow Shield.........._____ | further. Head North and stay along the West
| X-Potion..............._____ | wall. North of the shining Cactuar statue
| 2000 Gil..............._____ | is a hidden chest along the wall containing
| | '5000 Gil.' Make your way Northeast, in a
o------------------------------o small alcove that's rather easy to see on
your minimap you'll find a chest containing
'Water Ball.' Now continue North to the next screen. After going into the
Travel Agency, speak to Rikku and you'll meet Rin. Select the top option to
get 'Al Bhed Primer Vol, XIV' then follow Yuna to the back room for a scene.

In the morning speak to Rikku. When you're back upside examine the object on
the ground just a few steps up the path to your right, it's the 'Yellow
Shield.' Take the South exit from this path to get back to the first area of
the Thunder Plains. You'll notice there are to exits leading North, take the
one on the right, the Northeast one. On the second map of the Thunder Plains
check the right side almost immediately to find a chest with an 'X-Potion.'
If you encounter the Iron Giant enemies in this area, they're a great way to
build experience. Just use Auron's Power Break skill on them to make them
manageable. Head North and watch the scene near the enclosed area. Northeast
of here near the East wall is a chest containing '2000 Gil.' Now head North
and continue until you reach the Macalania Woods.

Macalania

o------- Item Checklist -------o Head forward and talk to Auron then meet up
| | with your group again. Save your game and
| Sleepy Cait Sith......._____ | then head North up the incline. Hidden
| 2000 Gil..............._____ | behind the tree on the second corner is a
| Phoenix Down..........._____ | chest containing 'Sleepy Cait Sith.'
| Phoenix Down..........._____ | Continue along the path and open the chest
| Phoenix Down..........._____ | at the bottom of the hill to get '2000
| Remedy................._____ | Gil.' Proceed Northeast to the next screen.
| Al Bhed Primer XV......_____ | If you happen to get into a fight with the
| Jecht's Sphere........._____ | Chimera enemy, switch Kimahri into your
| Al Bhed Primer XVI....._____ | party and have him use Lancet to learn the
| | Aqua Breath skill. At the Northeast side of
o------------------------------o this area, just before going down the ramp,
is a chest beside the tree containing three
'Phoenix Down.' Down at the bottom you'll meet someone familiar, then go up
the next ramp for a quick scene. There is a minigame available here, the
butterfly catching game. Play if you wish, but when you're ready head East.

Up the next ramp hidden beside the tree is a chest with 'Remedy' inside.
Contine along to the next screen. Save your game and talk to O'aka. Go into
the weapon menu but don't buy anything, cancel out and he'll ask you if
they're too expensive. Say that they are to get a price drop. The Southeast
path doesn't lead anywhere but you can find the 'Al Bhed Primer Vol, XV' if
you examine the ground. Head North and watch the scene with Auron. Now run
Northeast and approach Auron and Yuna to trigger...

o------------------------------o---------------------------------------------o
| Boss: Spherimorph |
|---------------o--------------| This is definetely one of the easiest boss
| HP: 12,000 | AP: 3420 | fights in the game assuming you know how to
|---------------+--------------| fight it. The boss has no elemental
| MP: 100 | Gil: 4000 | weakness but rather varying weaknesses,
|---------------o--------------o meaning that it changes at certain points
| during the battle. The boss always changes
| its elemental weakness when it is hit with an element that it is weak to.
| To determine which element the boss is weak to is very simple, all you
| have to do is perform a physical attack and the boss will always counter
| with a weak magic spell of the element it's currently immune to. So you
| just have to attack with the opposite. Say you attack and the boss casts
| Water. This means that the boss' element is Water and you need to cast
| Thunder. Better yet the boss only has this along with a weak physical
| attack and both of them can be weakened further with Auron's Power Break
| and Magic Break. Have Tidus cast Haste on both Lulu and Auron, they can
| take care fo the battle by themselves. Tidus may as well just defend.
o----------------------------------------------------------------------------o

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:37 pm

For winning the battle you receive 'Jecht's Sphere.' There are spheres like
this all over the place, the more you collect the more new Overdrives Auron
will learn. Leave this place and head Northeast to find a Travel Agency.
Speak to Clasco and the Chocobo. Go into the agency and talk to your party,
then exit. Pick up the 'Al Bhed Primer Vol, XVI' off the ground on your left.
Just for the record I always find that this area is quite a good place to do
some leveling up. Head West and watch the scene.

o------------------------------o---------------------------------------------o
| Boss: Crawler |
|---------------o--------------| The Crawler is a fairly hard boss, but the
| HP: 16,000 | AP: 4400 | difficulty really depends on how much you
|---------------+--------------| have been using Wakka. This boss negates
| MP: 1 | Gil: 7000 | you ability to cast magic with its flying
|---------------o--------------o Negator probe and the only person who can
| hit it without magic is Wakka. Have him
| join the battle and start attacking it every turn. The rest of your team
| should support in any way they can. Have Tidus use Cheer and Lulu use
| Reflex, Reflex will help a lot because one of the boss' attack is multi
| targetting and multi hitting. When you destroy the Negator which only
| has 1000 HP, you can go crazy attacking the boss. It will start to charge
| an attack called Mana Beam which takes three turns to resolve, but if you
| hit hard enough you can interrupt it. This causes a new Negator to come
| out however so you'll probably have to kill at least two of them before
| the fight is over. Remember the exploit the boss' weakness with Thunder.
o----------------------------------------------------------------------------o

Macalania Temple

o------- Item Checklist -------o Grab the chest that's just in front of you
| | containing 'Mega-Potion.' Enter through the
| Mega-Potion............_____ | opening. Talk to the Al Bhed at the bottom
| 400 Gil................_____ | of the stairs to receive '400 Gil.' Follow
| Shell Targe............_____ | the path and head inside the temple. Speak
| 5000 Gil..............._____ | to Tromell to receive the 'Shell Targe.'
| X-Potion..............._____ | Walk forward and someone will run out of the
| X-Potion..............._____ | room. Before going in check the West branch
| Remedy................._____ | for '5000 Gil' and the Southeast branch for
| Remedy................._____ | two 'X-Potion.' Enter the room to the right
| Hi-Potion.............._____ | of the stairs and watch the scene. Open the
| Hi-Potion.............._____ | chest for two 'Remedy' and then talk to the
| | nearest person to receive two 'Hi-Potion.'
o------------------------------o Return to the main chamber and be sure to
save before ascending continuing onward.

o------------------------------o---------------------------------------------o
| Boss: Seymour |
|---------------o--------------| When the battle begins there are two
| HP: 6000 | AP: 2000 | Trigger Commands available to you, one for
|---------------+--------------| Tidus and one for Yuna. When Tidus usues
| MP: 100 | Gil: 5000 | this command (on Seymour not on the guards)
|---------------o--------------o then his attack power increases, the same
| applies for Yuna except magic defense will
| increase. You may find that the two guards are almost impossible to kill
| as they heal 1000 HP every single time they are hit, but there is a way
| to stop this. Bring in Rikku and Steal from both of them, once you have
| the Hi-Potions they can no longer use Auto-Potion. Eliminate them and
| before you bring attack Seymour, bring in Yuna. Cast Haste on everyone
| and I also recommend using all four of those Nul spells Yuna has, the
| reason for this will become apparaent later. If Seymour knocks a few of
| them off don't worry, just have your party basically protected from at
| least two. Now when you attack Seymour, he'll summon his Aeon. |
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Anima |
|---------------o--------------| Immediately have Yuna summon her new Aeon
| HP: 18,000 | AP: 2500 | with the name ????. This Aeon can pretty
|---------------+--------------| much fully heal with the Blizzara spell and
| MP: 50 | Gil: 3000 | Anima's Pain attack will fill her Overdrive
|---------------o--------------o bar by about one third with each attack.
| When you reach Overdrive use Diamond Dust
| and it will deal upwards of 6000 damage to him. Heal yourself with Ice
| spells and repeat the process until either Anima or ???? dies. If you
| have to fight Anima with your party watch out because first of all his
| Pain attack is an instant kill, and second when he reaches Overdrive he's
| going to deal 2000 damage to each member of your party. Use you normal
| attacks and eliminate him as fast as possible. The reason I told you to
| use all those Nul spells earlier is because once Anima is dead you'll have
| to fight Seymour again, but now he's equipped with Multi-Magic meaning
| each turn he casts two powerful magic spells. Your immunities should be
| enough to keep you alive long enoguh to deal the 6000 damage needed.
o----------------------------------------------------------------------------o

Watch the scene and save your game at the Save Sphere. Try and leave by going
West and you'll realize that you can't quite do that at the moment.

Macalania Cloister of Trials

o------- Item Checklist -------o Run down the ramp and examine the central
| | pillar to get a Glyph Sphere. Set it into
| Luck Sphere............_____ | the pedestal below it and push it to the
| | East. It will slide along the ice
o------------------------------o automatically and destroy the block of ice.
Push the pedestal North now and it will
uncover a hidden ramp. Go down there and remove the Glyph Sphere from the
pedestal and run as far West as you can. Put the Glyph Sphere into the
furthest West slot. Head back up the ramp and check just below the path where
you first came in to find a Macalania Sphere in the wall. You need to put
this into the pedestal that you pushed down the ramp. Now slide that pedestal
East to recreate part of your final path. Only two more remain.

Go back up and get the Macalania Sphere from the recess on the East side.
Back down the ramp again place it in the pillar on the West side. Now run to
the top of the ramp and take the sphere out, causing the ramp to disappear.
Put this sphere into the middle pillar where you found the very first Glyph
Sphere, this should complete the entire walkway. Climb the ramp that you came
in on to reach the top and step on the flashing panel. Take the Macalania
Sphere and then push the pedestal down the slide. Put the Macalania Sphere
into the recess just below the ramp to the entrance and then take the sphere
out of the middle pillar and put it into the slot to create the ramp again.

Step on the flashing panel at the lower left and take the Destruction Sphere
out of the pedestal. Run down the ramp and put the Destruction Sphere into
the right slot on the West side. This will break away the ice and reveal a
chest containing 'Luck Sphere.' Now you need to return the other pedestal to
its position. Take the Macalania Sphere out of the slot below the entrance
ramp and put it into the far East recess. Push the pedestal East, and then
when it breaks the ice, push it North down the ramp. Grab the Macalania
Sphere from out of the East slot and put it into the pedestal on the lower
level. Push the pedestal East to create part of the walkway and then take the
Macalania Sphere fro mthe top of the ramp and put it in the central pillar.
This should complete the walkway, head up the ramp and leave the trials.
Whatever you do, do NOT accidentally step on the flashing floor panel. Leave
the Cloister of Trials and watch the scene in the main hall.

Macalania

o------- Item Checklist -------o Make any necessary purchases from O'aka and
| | then start running. You'll be chased by a
| Lv.1 Key Sphere....._____ | number of enemies and every time one catches
| Lv.2 Key Sphere...._____ | up to you, you have to fight a battle. You
| | should be able to get away with only
o------------------------------o fighting two of them if you're fast enough.
As you go South you'll see a small ice
bridge crossing over to the West side, don't take it! There is a very thin
path that continues South on the East side. At the end of this path open the
chest to receive 'Lv.1 Key Sphere.' Save your game and proceed South.

o------------------------------o---------------------------------------------o
| Boss: Wendigo |
|---------------o--------------| At the very beginning of the battle the
| HP: 18,000 | AP: 2000 | two Guado will cast Berserk and Haste on
|---------------+--------------| the boss. You can usually get them before
| MP: 32 | Gil: 3000 | they're able to cast both, however when
|---------------o--------------o they die they automatically cast Protect
| and Shell on the boss, halving pretty much
| every attack you have. This means there's two ways to fight this battle,
| either kill the Guado and take twice as long to fight the boss, or leave
| them and deal double damage, but have to deal with their magic attacks
| every turn. It's up to you. Either way the most important thing to do
| in this fight is to use Auron's Power Break, at least now you can survive
| more than a single attack from the boss. Use your attacks and magic even
| if they are only half as powerful as they should be, each one should
| deal about 500 damage or so anyway, and with three characters presumably
| with Haste attacking per turn, the Wendigo will still fall quickly.
o----------------------------------------------------------------------------o

Save your game and talk to Rikku for a long scene. Afterwards run up to where
Kimahri is standing, beside him on the right is a chest you can't see
containing 'Lv.2 Key Sphere.' Run North and talk to Auron for a scene. Make
your way South for one final scene before the next area.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:38 pm

Sanubia Desert

o------- Item Checklist -------o Get out of the water and save your game. At
| | the bottom left corner of the oasis is a
| Remedy................._____ | chest containing four 'Remedy.' Head North
| Remedy................._____ | for a scripted battle against the Zu. This
| Remedy................._____ | enemy is very powerful but if you cast Haste
| Remedy................._____ | on yourself and Slow on the bird you can get
| Al Bhed Potion x8......_____ | about six turns in a row each round, making
| Ether.................._____ | him quite manageable. Lulu and Auron join
| Ether.................._____ | you either during or after the battle
| Al Bhed Potion x8......_____ | depending on whether you get really hurt or
| Hi-Potion x4..........._____ | not. Take a few steps North to find Wakka
| Hi-Potion x4..........._____ | as well. Under his tent you can find an Al
| X-Potion..............._____ | Bhed Primer in case you have missed any so
| X-Potion..............._____ | far. Get the treasure chest beside it with
| Mega-Potion............_____ | eight 'Al Bhed Potion.' Rikku can use these
| Mega-Potion............_____ | to heal 1000 HP to your entire party.
| Al Bhed Potion x8......_____ | Seapking of Rikku if you ever encounter some
| Al Bhed Primer XVII...._____ | Machina type enemies, her Steal command will
| Lv.2 Key Sphere........_____ | always kill them instantly unless they're a
| 10,000 Gil............._____ | boss. Go past the tent and head Southwest
| Elixir................._____ | according to the minimap.
| Al Bhed Primer XVIII..._____ |
| Hi-Potion x8..........._____ | Walk to the Northeast and get Kimahri on
| Mercury Crest.........._____ | your team. Now take the Northeast path and
| Megalixir.............._____ | follow this path until you meet up with
| Megalixir.............._____ | Rikku. Open the chsts to find two 'Ether'
| Megalixir.............._____ | and another eight 'Al Bhed Potion.' Save
| Teleport Sphere........_____ | your game and follow Rikku North. Keep
| Teleport Sphere........_____ | talking to her as you progress. Keep
| X-Potion..............._____ | following her and keep an eye on your
| X-Potion..............._____ | minimap as well. You you reach a fork in
| | the path near a signpost, take the Southwest
o------------------------------o path, there is another compensatory Al Bhed
Primer on the sand dune that will appear if
you missed any. Open the chest for four
'Hi-Potion,' now exit to the Northeast.

Head straight North of where you start, under the second rock is a chest with
four 'Hi-Potion.' Make your way Southwest and check behind the long rock that
is visible on your minimap for two 'X-Potion.' Run Northwest and grab the
chest that's tucked in the corner beside the fence to receive two 'Mega-
Potion.' Head East until you reach a Save Sphere, then save your game.
Beside the Save Sphere are eight 'Al Bhed Potion' in a chest. Head West along
the path and find the 'Al Bhed Primer Vol, XVII' sitting on the ground just
above you in the enclosure. South of that in the broken structure are two
chests containing 'Lv.2 Key Sphere' and '10,000 Gil.' In the Southwest corner
is a chest with 'Elixir' inside. Return to the Save Sphere and go North where
you'll find the 'Al Bhed Primer Vol, XVIII' lying on the ground beside the
sign. Now continue North to reach the next area of the desert.

Run North until you come to a fork, ignore the East and West paths. As you
keep going North you'll notice a very thin path on your left leading to a
small open area. Head toward this and get the chest containing eight 'Hi-
Potion' before going through. At the bottom of the whirlpool to the West is
the 'Mercury Crest' inside the chest, but you still need the rest to become
the best. Head Northeast to find another treasure chest near a whirlpool but
it sinks down and you have to fight a Sangragora to get it. They aren't
particularaly hard except that they can confuse your party members and absorb
the attacks from Tidus' Brotherhood sword. Inside the chest are three
'Megalixir' and Northeast of this is another containing two 'Teleport
Sphere.' Run West and open the treasure chest tucked in the corner to receive
two 'X-Potion' then loop around to the North and exit the area.

Home

o------- Item Checklist -------o Along the West wall you can find the 'Al
| | Bhed Primer Vol, XIX.' Enter the North door
| Al Bhed Primer XIX....._____ | into Home. Approach your party and you'll
| Al Bhed Potion x4......_____ | autoamtically be thrust into a battle.
| Al Bhed Potion x6......_____ | Follow your friends into the door to the
| Elixir................._____ | East. Another battle occurs here. After
| Friend Sphere.........._____ | this battle there's a chest right behind you
| Al Bhed Primer XX......_____ | containing four 'Al Bhed Potion.' Climb the
| Al Bhed Primer XXI....._____ | South stairs and enter the room on the left
| Special Sphere........._____ | to trigger a battle. After the battle
| Skill Sphere..........._____ | examine the lower chest and you can choose
| Lv.2 Key Sphere........_____ | whichever item you want. On the top row
| Lv.4 Key Sphere........_____ | from left to right you have Bomb, Elixir,
| | Hi-Potion. Middle row is Mega-Potion, Soft
o------------------------------o and Chimera. Bottom is Potion, Remedy and
Evil Eye. The top middle option is by far
the best, select it to receive 'Elixir.' The other chest answers are: Bottom
Centre, Middle Right and Middle Centre. It contains 'Friend Sphere.'

Take the North branch at the fork to find a chest containing six 'Al Bhed
Potion.' Make a right at the fork and pick up the 'Al Bhed Primer Vol, XXI'
at the end of the path then go through the door on the right to trigger a
battle. After the battle examine the chest, there is a code you must crack
written in Al Bhed. Each line contains two munbers and the operator is in
between written in Al Bhed. Each operator from top to bottom is as follows,
plus, minus, times, plus. Evaluate each expression and the top to bottom
numbers give you the left to right code. Inside you'll find a special Sphere.
Now examine the other chest to the right. The questions are as follows:

"Are you Al Bhed?" Choose "Yes," the third option. "Name the son of the Al
Bhed leader." The anser is the fourth option, Brother. "On what island to
the Al Bhed live?" The anser is the second option, Bikanel Island. "What is
Al Bhed in Al Bhed?" The answer of course is the first option, "Al Bhed."
Inside the chest is a 'Skill Sphere.' Return to the fork and head West, save
your game and proceed through the Southwest door. Approach your party to
trigger a scene. You'll be thrown into a fight. Descend the steps and talk
to your party, then go down the stairs and get the chest at the bottom
containing 'Lv.2 Key Sphere.' Hidden to the left of the stairs is another
chest with a 'Lv.4 Key Sphere' inside. Now go through the door for a scene.
Leave the Summoner's Sanctum through the Southeast door and step on the ship!

Airship

o------- Item Checklist -------o Save your game and talk to Cid. Head South
| | and speak to Isaaru then go into the door on
| Al Bhed Potion x4......_____ | the left back to the bridge and watch the
| | scene. Go South of Isaaru and speak with
o------------------------------o Rin, you can make some purchases if you
wish. In the next room to the South there's
a door on the left. Enter the room and find Dona on the ground, speak to her.
Regardless of what you say return to the
bridge and speak to Brother at the controls. o- Airship (Item) -------------o
Talk to Rikku and then Auron. Try to run | |
South and suddenly you'll be in a bit of | Potion................55 Gil |
trouble. Start making your way as far South | Hi-Potion............550 Gil |
as possible until you come to a Save Sphere | Phoenix Down.........110 Gil |
and some stairs. Ascend them and talk to | Antidote..............55 Gil |
the Al Bhed on the right to receive four | Eye Drops.............55 Gil |
'Al Bhed Potion.' Head North for a quick | Echo Screen...........55 Gil |
scene. Make any purchases you need to from | Soft..................55 Gil |
Rin before going up the elevator, make sure | Power Distiller......110 Gil |
you're fully prepared. | Mana Distiller.......110 Gil |
| Speed Distiller......110 Gil |
o- Airship (Weapon) --------------------------o Ability Distiller....110 Gil |
| | Grenade..............330 Gil |
| Baroque Sword.....................907 Gil | Map...................55 Gil |
| Ductil Rod........................907 Gil | |
| Switch Hitter.....................907 Gil o------------------------------o
| Variable Mog......................907 Gil |
| Halberd..........................1815 Gil Shimmering Blade....1815 Gil |
| Devastator........................907 Gil Seeker's Shield.....1732 Gil |
| Seeker's Ring....................1732 Gil Seeker's Armguard...1732 Gil |
| Seeker's Bangle..................1732 Gil Seeker's Armlet.....1732 Gil |
| Seeker's Bracer..................1732 Gil Seeker's Targe......1732 Gil |
| |
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Evrae |
|---------------o--------------| There's some really good tricks to fighting
| HP: 32,000 | AP: 5400 | this boss, and it's extremely difficult to
|---------------+--------------| beat without them. Basically you should
| MP: 500 | Gil: 2600 | tackle this fight in a specific way in
|---------------o--------------o order to optimize your chances of winning,
| because this is most definitely the hardest
| boss you've fought so far. When the battle begins have Tidus give the
| Trigger Command to move away from Evrae. Now at this distance you're
| going to want to cast all your supportive magic like Haste, and use all
| your supportive skills like Cheer, Reflex and Focus. While you're doing
| this each time Cid's turn comes up on the turn icon bar, the airship will
| fire a whole bunch of Guided Missles at the boss dealing quite a bit of
| damage. A total of three of these can be used. Evrae's long range attack
| is fairly weak which is why it's good to be far away, but keep in mind
| your attacks are limited too. When you believe that you are prepared give
| Cid the command to move back in. Now the first thing you want to do is
| use Auron's Power Break, this will save your life more than a few times.
| Don't be afraid to use some of those Mega-Potions you've been amassing up
| until this point. Evrae halves all elemental damage so your most powerful
| hits will be the non-elemental physicals which usually fall on Auron who
| can deal upwards of 2000 damage per turn with his attack. At this rate
| you'll be fine, you just have to watch out for Evrae's most powerful
| attack, Poison Breath! This deals over 1000 damage to your entire party
| and poisons you, and if you hadn't noticed the poison in this game really
| hurts, so use an Antidote on everyone and then heal with a Mega-Potion
| since you've probably wasted enough turns already. If Tidus has his
| Brotherhood then you can keep track of Evrae's HP as it slowly drains.
o----------------------------------------------------------------------------o

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:38 pm

Bevelle

o------- Item Checklist -------o Right away when you run forward you'll be
| | thrust into a battle. Take out the guy in
| None......................./ | the middle first as he is wielding a
| | flamethrower. Keep moving ahead and
o------------------------------o fighting your way through. Keep in mind
that the large YKY-63 Machina enemies aren't
actually weak to Thunder, but Fire and Water instead. They also have the
ability to use Thrust Kick which knocks a character out of the battle. Run up
the path fighting as you go until you reach the top, then watch the scene.

Bevelle Cloister of Trials

o------- Item Checklist -------o Examine the terminal and ride the twirling
| | staircase to the bottom. Listen to what
| Al Bhed Primer XXII...._____ | everyone has to say, meet up with your party
| HP Sphere.............._____ | in the next room and pick up the 'Al Bhed
| Knight Lance..........._____ | Primer Vol, XXII' off the ground, it's
| | somewhat camouflaged. Save your game and
o------------------------------o then proceed into the Cloister of Trials.
Head forward and examine the pedestal to be
placed on a moving magical platform. Now you'll have to read this before you
go any further because you need to respond actively and you won't be able to
look down at this while making split second descisions. At the very first
junction you'll see a glowing arrow in the ground that is moving. Wait until
it is pointing right and your platform is touching it then press the X button
to turn. If you miss it don't worry just ride to the end and it will loop.
Head all the way to the end of the right path and take the Bevelle Sphere out
of the slot and put it into the pedestal. Now ride the pedestal back up.

When you get back to the first junction you'll automatically make a right, at
the very next panel you come to make another right. Take one of the Bevelle
Spheres out of the pedestal and put it into the slot on the wall. Push the
pedestal back onto the track and loop to the beginning again. At the middle
panel make a left this time. Remove the Bevelle Sphere from the wall and put
it into your pedestal then push the pedestal back and loop to the beginning.
Make a right turn at the very first junction and you'll be stopped on a moving
arrow which gives you as much time as you want to choose a direction. Take
the left path at the arrow.

Ride down the path and ignore the first and second branches, at the third one
right before you fall off the edge make a right. Take one of the Bevelle
Spheres out of the pedestal and place it into the slot on the wall. Oush the
pedestal back onto the path and loop back to the beginning. Make a right at
the second branch this time, not counting the one you start on. Take the
Glyph Sphere from the recess on the wall and place it into the pedestal. Now
that you have this make a right turn at the last junction again. You can run
across the magic path to the Glyph on the other side, take the Glyph Sphere
out of the pedestal and place it into the slot on the Glyph. Take the
Destruction Sphere now. You have to put it into the slot where you found the
Glyph Sphere, so this means making a right turn again at the second junction.

After placing the Destruction Sphere you now need to return to get the Bevelle
Sphere from the slot after making a right turn at the third junction. Put it
in your pedestal and loop to the beginning again. It's finally time to make a
right turn at the first junction. Not the one you start on that doesn't move,
but the first of the three in a row. When you disembark just push the
pedestal across and continue. Take one of the Bevelle Spheres out of the
pedestal and climb the stairs. At the top and get the chest containing 'HP
Sphere.' Step on the flashing floor panel to warp your pedestal to the top,
then push the pedestal to the left and it will lead you across to a chest
containing 'Knight Lance.' Now you can leave this place to the East.

Via Purifico

o------- Item Checklist -------o As Yuna, head forward and save your game.
| | You need to gather up your party so take the
| White Magic Sphere....._____ | East branch and follow it until you reach a
| Elixir................._____ | fork. Go left (North) at the fork to find
| Black Magic Sphere....._____ | Kimahri. Open the chest on the left side of
| Lucid Ring............._____ | this room to receive 'Mega-Potion.'
| Skill Sphere..........._____ | Continue North up the path and it will lead
| Rematch................_____ | you around to an open area where you will
| Avenger................_____ | find Auron. Heal yourself at the sphere and
| | then head West. Turn left (South) at the
o------------------------------o fork and go all the way down until you reach
an open are, down the short hallway to the
East meet up with Lulu. Now that you've gathered everyone in this place
create a party with your best three of the four characters and then open the
chest behind her to receive 'White Magic Sphere.' Now make your way to the
Southwest corner and open the chest containing 'Elixir,' then examine the
broken glyph sitting in the pile of rubble.

Run North and then make a right (East) at the fork. Now you'll be back at the
beginning again, except with your entire party in tact. Head North past the
panel in the ground and go down the East hall to find a chest containing
'Black Magic Sphere.' Now step onto the glyph to move the warp panel. Head
West, then North, then West. You'll come to a fork you've been to before
except now there is a warp panel there with a moving arrow. Wait until the
arrow is facing West in the direction of the gate then step onto it. Get the
two chests containing 'Lucis Ring' and 'Skill Sphere.' Now take this warp
panel and ride it back to the East. At the fork take the East path and
backtrack to the Save Sphere. Save your game and head North from the save
point until you meet up with someone familiar, then watch the scene.

o------------------------------o---------------------------------------------o
| Boss: Grothia |
|---------------o--------------| Summon Bahamut for this battle and start
| HP: 8000 | AP: 0 | using Blizzga each turn. This should
|---------------+--------------| weaken him substantially if not kill him.
| MP: 600 | Gil: 0 | Grothia's Hellfire will do some massive
|---------------o--------------o damage to Bahamut but there's little to
| no chance of him being actually killed.
| Since Bahamut cannot heal himself you may want to dismiss him early and
| finish off Grothia with Valefor or something, especially if Bahamut
| achieves Overdrive, don't waste it on Ifrit if you've already hurt him.
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Pterya |
|---------------o--------------| Assuming you reached Overdrive for Bahamut
| HP: 12,000 | AP: 0 | last battle, summon him again right here
|---------------+--------------| and use it. Even if he's going to be
| MP: 1000 | Gil: 0 l killed right after using it, it's still a
|---------------o--------------o good way to start the battle. Once
| Bahamut is out of the picture opt to summon
| Ixion. Fortunately Ixion has the ability to heal itself. Use Aerospark
| each turn, even though Thundara is slightly more powerful you'll want to
| save your MP for when you are healing yourself. Once the Overdrive meter
| hits max let loose a Thor's Hammer attack. This should inflict some very
| massive damage probably enough to kill Pterya if Bahamut already attacked.
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Spathi |
|---------------o--------------| Your Aeon of choice for the final battle
| HP: 20,000 | AP: 6000 | is going to be Shiva. I opted to get Yuna
|---------------+--------------| to Overdrive before coming into this battle
| MP: 1500 | Gil: 0 | so that Shiva could use Diamond Dust right
|---------------o--------------o off the bat, this attack should deal over
| 8000 damage to Spathi meaning it won't be
| long if you keep it up. Spathi counts down to its Overdrive each turn,
| always keep an eye on the counter so that you can use Shield the turn
| right before it casts Mega Flare. Sometimes Bahamut will get two turns
| in a row so just to be on the safe side you might want to use Shield at
| countdown two, rather than one. If it does so happen that Shiva gets
| defeated, you'll have to move on to Ifrit and Valefor in hopes that they
| will be able to deplete Spathi's remaining HP. Good luck with this one,
| if you can't win then load your game and get Yuna to Overdrive in battle,
| then summon Shiva, Bahamut and Ixion and get all three of them to their
| Overdrives before returning, it really shouldn't take long with boost.
o----------------------------------------------------------------------------o

Watch the scene after the fight. Now you will be in control of Tidus, equip
your party and make sure everyone is prepared. Swim along the find another
Save Sphere almost immediately, this is a pretty good indication of...

o------------------------------o---------------------------------------------o
| Boss: Evrae Altana |
|---------------o--------------| You've got some Trigger Commands available
| HP: 16,384 | AP: 5800 | and you can move along underwater while
|---------------+--------------| fighting this boss and everything gets
| MP: 200 | Gil: 3000 | big and complicated and you probably aren't
|---------------o--------------o using characters you like and the risk of
| death is quite high and nothing is going
| you way. If this sounds familiar to you then you're in luck because
| despite all these complications, there's a special secret that I'm going
| to tell you, tow X-Potions, two Phoenix Downs whatever... and it's over.
o----------------------------------------------------------------------------o

Assuming you killed Evrae right off the bat without going through any of the
gates, you can still access the Save Sphere to the South before going any
further. Head North, just beyond the first gate is a chest at the bottom
containing 'Rematch.' Around the corner you'll find another chest with the
'Avenger' inside. Now follow the aqueduct to the exit for a scene. Be sure
to save your game at this point and then run down to the end of the path.

o------------------------------o---------------------------------------------o
| Boss: Seymour Natus |
|---------------o--------------| Have Tidus use his Trigger Command to talk
| HP: 36,000 | AP: 6300 | to Seymour and increase his strength. This
|---------------+--------------| boss is either going to be REALLY easy or
| MP: 200 | Gil: 3500 | REALLY hard depending on one thing, whether
|---------------o--------------o you have the reflect spell or not. Almost
| all attacks Seymour uses are magic based
| and the same applies to his little Mortibody. If you cast Reflect on all
| three of your characters you will be next to invincible. Cast Reflect
| on Seymour as well to keep him from curing himself and you could win this
| fight at level one. Even if you haven't used Yuna at all during the game,
| with the huge amount of experience enemies give in this area you can
| easily learn the reflect spell in less than fifteen to twenty minutes of
| levelling up. When battling Seymour do not attack him or you risk counter
| from his extremely powerful Flare spell which cannot be reflected. The
| way this battle is fought is by attacking the Mortibody. It only has 4000
| HP, and when you kill it the Mortibody will automatically refill its HP
| by draining it away from Seymour, so as you see this is how you can damage
| Seymour without risking a counterattack. In the event you get to an
| Overdrive there's nothing wrong with using it on Seymour as long as you're
| willing to heal and revive after. Auron's Shooting Star was easily able
| to hit Seymour for 9999 damage, and that's quite a bit faster than just
| draining the Mortibody the whole time. Use your own discretion.
o----------------------------------------------------------------------------o

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:39 pm

Calm Lands

o------- Item Checklist -------o Head South and watch the lengthy scene. In
| | the morning when it's over go back North to
| Lucid Ring............._____ | the campground and get the chest on the left
| Jecht's Sphere........._____ | side containing 'Lucid Ring.' Go down to
| 5000 Gil..............._____ | the 4-way split and head two screens to the
| 10,000 Gil............._____ | West to find a 'Jecht's Sphere.' Head back
| Lv.2 Key Sphere........_____ | Northeast and continue East. Beyond the
| Al Bhed Primer XXIII..._____ | Save Sphere is the Calm Lands, a huge wide
| Rusty Sword............_____ | open area with many things to do and places
| | to explore. Speak to the guy on the giant
o------------------------------o moving fan machine to pick up some new items
and expensive weapons, then run all the way
to the Southeast corner of the huge open area, not along the raised path you
came from, but the Southeast corner just above that. There are two chests
containing '5000 Gil' and '10,000 Gil.' Run Northwest toward the central
area, there's a scene that occurs when you arrive. Once you're done go around
behind it to find a chest containing 'Lv.2 Key Sphere.' Run as far West as
you can, at the tip of the cliff on the West edge you can find the 'Al Bhed
Primer Vol, XXIII.' If you talk to the person just North of here you can get
a Chocobo to ride, however you must train it first.
Basically the idea is that the Chocobo will run straight ahead but turn
randomly because it has not yet been trained. Press left and right on the D-
pad to aim it forward again as it turns, the quicker you are able to do this
the faster you will get to the finish line. Do this in under 12.8 seconds and
the Chocobo will become ride-able. Talk to the person again to ride a
Chocobo. Head straight East and approach the green square on your minimap,
this is the battle arena. You can buy special "Catching" weapons here and
start collecting omnsters for the battle arena. It's a very long but very
rewarding process. If you return to the entrance of the Calm Lands on a
Chocobo and head East you can find a Chocobo Feather which will lead you to
the entrance of an optional area. You can explore if you wish but you also
may want to leave it until later in the game. When you're done make your way
Northeast to the next area beyond the Calm Lands. Be sure to save your game
before heading across the bridge for a scene and an encounter with...

o------------------------------o---------------------------------------------o
| Boss: Defender X |
|---------------o--------------| To be honest the easiest and simplest way
| HP: 64,000 | AP: 6600 | to fight this battle is to just buy a lot
|---------------+--------------| of Phoenix Downs before coming here because
| MP: 1 | Gil: 3500 | healing constantly in this fight just isn't
|---------------o--------------o worth it. It makes no difference whether
| you have 1 HP or 3000 HP most of the time,
| in fact it wouldn't be dangerous at all to fight the battle with each
| party member at one HP. The fact is all his attacks are super powerful,
| his normal attack hits for 2000 and his Haymaker hits for 3500, but the
| catch is that they only hit one character so you'll have no problem just
| reviving them. If you casst Hastega at the start of the fight you'll
| still have lots of attacking turns left before you have to revive again.
| You can attack as much as you like, you'll notice the boss has a counter
| attack called Blast Punch but it only hits you for 50% of your HP, so if
| you had 2 HP it would only deal 1 damage. As your characters die you'll
| have to recast or just cast Hastega. Use Water elemental spells and
| attacks, to make Tidus' attack powerful just hit the boss with Auron's
| Armor Break skill, Power Break unfortunately has no effect on the boss.
| When he gets low on HP he will cast Mighty Guard which halves all your
| damage, but by that point there shouldn't be much left of him to survive.
| Considering how little HP matters in this fight it would be conceivable to
| defeat him at almost any level assuming you had enough Phoenix Downs.
o----------------------------------------------------------------------------o

Now head North, there are two paths here. Before going any further across the
bridge head down into the valley. As you go past the save point there's a
quick scene and cave. This dungeon is optional, I recommend leaving it for
now and coming back later. The main thing you want to do is run all the way
to the East. Opposite the man practicing his swordsmanship between two rock
pillars is the 'Rusty Sword.' This will come in handy later. Run back along
the path and return to the top. Head North across the bridge to Mt. Gagazet.

Mt. Gagazet

o------- Item Checklist -------o Run up the path and watch the scene at the
| | top. Save your game and talk to your party
| 20,000 Gil............._____ | before continuing any further. Head North
| Mega-Potion............_____ | when you're ready. After the fight head
| Braska's Sphere........_____ | North to the next area. Stick to the right
| HP Sphere.............._____ | side of the path and go up the small ramp
| Lv.4 Key Sphere........_____ | onto the raised stone section. At the
| Lv.1 Key Sphere........_____ | Southeast corner is a chest containing
| Fortune Sphere........._____ | '20,000 Gil.' Move over to the West hand
| Return Sphere.........._____ | side for another scene. Now check the upper
| Recovery Ring.........._____ | left corner hidden behind some rocks in the
| Pep Talk..............._____ | small area visible on your minimap is a
| | chest with two 'Mega-Potion.' Now head
o------------------------------o North up into the mountains.

o------------------------------o---------------------------------------------o
| Boss: Biron & Yenke |
|---------------o--------------| Before the fight, if you haven't been using
| HP: Variable | AP: 9000 | Kimahri it may be a good idea to run around
|---------------+--------------| and level up a bit first. Five minutes of
| MP: 200 | Gil: 3000 | levelling will probably make this fight
|---------------o--------------o easy as pie. Equip the Knight Lance you
| got from the temple at Bevelle, and the Red
| Armlet you got from the temple at Kilika. At the start of the fight don't
| even bother attacking them, you can use Lancet over and over again to
| learn virtually every Ronso Rage in the game. Use it on both the enemies
| to collect them all. Once that's done start using your normal attack and
| Thrust Kick Overdrive. When Biron gets low on HP he'll cast Mighty Guard,
| immediately after this happens use Lancet on him to learn that spell too.
| Their HP is pitiful and normal attacks should be more than enough.
o----------------------------------------------------------------------------o

The path is pretty linear for awhile, when you come to a fork and the path
turns in an upside down V shape, take a look at your minimap. You'll see a
very thin path going off to the Northwest, run to the end of it to find
'Braska's Sphere.' Auron will learn the Overdrive Banishing Blade unless
you've missed some spheres up to this point. You can always go back and get
them though. Now head South, the path is quite straightforward. Examine the
stone object for a quick scene and then if you look on your map you'll see
that to the West is an odd hook shaped path, follow it around to reach a chest
containing 'Defending Bracer.' Now go down the Northeast path and stop to
talk to the merchant. Make sure you buy the expensive Booster Cactuar for
Lulu, the Magic Booster ability will literally almsot double her magic damage.
Just past him at the bottom you'll see a small loop if you look at your
minimap, turn East instead of West and it will lead you down to two chests
with 'HP Sphere' and 'Lv.4 Key Sphere.' Continue West and examine the
gravestone at the top. Further along you'll reach a Save Sphere. Make your
way Southwest to the next area and watch the scene.

o------------------------------o---------------------------------------------o
| Boss: Seymour Flux |
|---------------o--------------| This is the boss you never hoped you would
| HP: 70,000 | AP: 10,000 | have to face, he is arguably the hardest
|---------------+--------------| boss in the game. With adequate setups on
| MP: 512 | Gil: 6000 | your characters however you should be able
|---------------o--------------o to beat him so listen close. First of all
| there are four characters you'll want to
| be using for this fight, Tidus, Yuna, Lulu and Auron. Make sure Lulu
| knows Bio and all Her -daga spells, make sure Yuna knows Dispel, Protect
| and Shell. Make sure Tidus knows Hastega, which he better by this point
| in the game. Before the fight you should get all four of those characters
| (with the exception of Lulu) to their Overdrives. Also summon Bahamut,
| Shiva, Ifrit and Ixion and get them to their Overdrives too. The last
| preparation to make isn't a necessity, but protection from the Zombie
| status will also make your life much easier, as will a hefty supply of
| Holy Water, but as long as you have a lot of Phoenix Downs or Life magic
| you won't have to have it. Begin the battle and immediately have Tidus
| use Hastega, Auron use his Overdrive Shooting Star and Lulu cast Bio on
| Seymour. Bio will be probably the biggest source of damage you use for
| this boss and it's so simple, be absolutely sure you use this! Now switch
| Lulu for Yuna and have Yuna summon (not Grand Summon) one of those four
| Aeons every turn. Each of the Aeon's Overdrives should deal 9999 to both
| Seymour and his Mortiorchis. The Mortiorchis will drain Seymour and your
| attack will have dealt 13,999 damage. Have Auron use his powerful normal
| attack for awhile, soon enough Seymour will inevitably cast Protect on
| himself and Reflect soon after that. Keep this pattern going for awhile,
| also casting Protect on yourself may be a good idea to help you survive
| the Cross Cleave, other a Mega Phoenix may be the best answer. Once
| Seymour has taken a certain amount of damage he will start to charge the
| Mortiorchis to do an ultimate power attack in a couple turns, keep an eye
| on the turn bar to see when it is coming. It will always come the turn
| after the big orange flash around the boss and Seymour will not act during
| this time except to maybe cast Flare. If you use Dispel on Seymour around
| now sometimes he ends up casting Flare on himself, expecting to Reflect is
| back at you and failing, that helps. The most important thing to do while
| the Mortiorchis is charging is to cast Shell on your entire party. This
| is the only thing that will keep you alive through the devastating attack.
| When it ends do nuts, use your Grand Summon and bring Shiva into the fight
| because Diamond Dust virtually always does 9999 damage and that should
| leave you perfectly capable of finishing it off. In the immortal words of
| Super Smash TV: "Good luck, you'll need it."
o----------------------------------------------------------------------------o

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:40 pm

Wath the scene and follow the path to the next area. There's a dream sequence
here, all you need to do is go into the door, you don't have many other
options. After the scene is over head North and enter the cave. Make your
way to the Save Sphere, then head Northwest. You'll reach some water at the
end, take Tidus, Wakka and Rikku. Swim straight to the end, you'll find a
spinning object. You have to time you shot so that it makes it in between
both the outer and inner shell. You'll notice the outer shell is comprised of
three greenish coloured panels, with two brownish things on the sides. Note
the position of the white light you're aiming for when you see the light in
between the middle and last green panel, throw the ball and it should go
between both the outer and inner shell. Turn around and get the chest just
above you that appears, it contains a 'Lv.1 Key Sphere.'

Backtrack to the Save Sphere and heal up. Head Northeast and make a left at
the fork. Follow this path and swim to the end of the waterway to find
another puzzle. It's not even a puzzle, you just need to have Rikku look at
the green and press X, Tidus look at the blue and press X, then Wakka look at
the red and press X. Open the chest underneath the lights to receive 'Fortune
Sphere' then head back to the Save Sphere. Go Northeast, then make a right at
the fork. Open the two chests containing 'Return Sphere' and 'Recovery Ring'
then head back to the Save Sphere. Proceed Northwest and go up the little
short path on your right to find a chest with 'Pep Talk.' Take the stairs
Northeast of the Save Sphere and make a left turn at the fork. Just beyond
this is another fork at the top of the hill, instead of going down toward the
water take the path on the left. Save at the top then continue onward.

o------------------------------o---------------------------------------------o
| Boss: Sanctuary Keeper |
|---------------o--------------| The Sanctuary Keeper is a much more relaxed
| HP: 40,000 | AP: 11,000 | boss than your previous fight however an
|---------------+--------------| unprepared approach to this fight is pretty
| MP: 256 | Gil: 6500 | much a guaranteed failure. The thing is
|---------------o--------------o this boss is completely predictable in
| virtually every way. First of all it
| starts with an attack called Photon Wings which hits your entire party
| for about 1000 damage and inflicts many bad status ailments, this is by
| far the boss' worst attack. Afterwards come an approximate 3000 damage
| attack that only targets one characters, then a Curaga, another Curaga,
| maybe a physical attack or two and the cycle begins anew. The most
| important thing you can do in this battle is cast Reflect on the boss,
| this will make it so he is unable to heal himself, and in fact heals you!
| Not to mention this wastes two turns. Lulu is almost useless for this
| fight so replace her with Yuna who can cast Protect, Reflect and Dispel as
| well as Grand Summon Bahamut for over 11,000 damage in one hit. One thing
| to note is the importance of NOT casting Reflect on any of your characters
| because when the boss gets below 20,000 HP it becomes smart enough to
| start bouncing Curaga off you onto itself. In fact the Curaga casts will
| be replaced by the boss casting Reflect on YOU, so you need to Dispel
| your character before the boss' next turn. Use all your Overdrives at the
| start because the boss will inflict the Curse status preventing you from
| using them. Hastega works great, Summon Aeons and use their Overdrives,
| have Auron use Power Break and Armor Break and always stay in control.
o----------------------------------------------------------------------------o

Head up the path for a scene, then examine the sphere on the ground. Now head
up into Zanarkand, and watch as the rest of the events unfold...

Zanarkand

o------- Item Checklist -------o Watch the scene at the campfire, then save
| | your game and follow your party. Head
| Fortune Sphere........._____ | Northwest toward the red destination marker.
| Spiritual Targe........_____ | On this next path around the left bend is a
| 10,000 Gil............._____ | chest containing 'Forturne Sphere.'
| Friend Sphere.........._____ | Continue to the next area for a scene. As
| Lv.3 Key Sphere........_____ | you run forward with your party you'll
| Luck Sphere............_____ | notice an odd looking bump on your minimap.
| | Inside the chest located on the little
o------------------------------o circular area is a 'Spiritual Targe.' In
the next section use the save point.

Watch the scene and head down the slope. Just after you start to pass
underneath a platform, keep an eye on your minimap when you come out the other
side. You'll notce that you can do almost a 180 degree turn to your right and
go up the path you just run under. At the top is a chest with '10,000 Gil.'
Go back down and follow the walkway to another Save Sphere. There's a scene
at the next fork, take the East branch and open the chest to receive 'Friend
Sphere.' To the West when you cross over what seems like a stone section of
open window arches, and the spirits of Braska's party run by you, there's a
somewhat hard to see path leads Southwest on the other side of that small
bridge. As always it's easier to see if you look at your minimap. At the
bottom is a chest with a 'Lv.3 Key Sphere.' Head North deeper into the dome.
There's a chest on the right side of the hall containing 'Luck Sphere.'
Follow the path up toward Braska's party and save your game before proceeding.

o------- Item Checklist -------o As you walk forward an image appears on
| | screen. There are a number of white dots
| Sun Crest.............._____ | scattered over the floor, when you step on
| | them shapes start to appear. The panels
o------------------------------o you should step on are as follows: From the
green square that activates the puzzle go up
one. From the bottom right corner go up one. From the bottom right corner go
up five. From the bottom right corner go left one and up three. From the top
left corner go right one and down two. These are the five you need to
activate. Now six pedestals will pop out. Now you need to push each pedestal
in and solve a puzzle, the position of the diagrams below correspond to the
position of the pedestal puzzles, so the Southeast pedestal puzzle's answer

The puzzles here are a little like Tetris — you've got to select the appropriate tile arrangements from the illuminating floor sections to make the symbol that appears on the screen. The main problem is that you only have shining lights to tell you where these tile arrangements are and vaguely discoloured tiles to suggest where these pieces fit on the floor. There's no distinguishing between them until you step on the shining square, but no two arrangements overlap. The picture shows the arrangements of the tiles, with the black dots showing the buttons that activate them.

So, at the bottom of the stairs, step on the green square at the front of the tile section to activate the whole thing. You'll see a series of arrangements appear on the screen — so step on the ones to match them, using the picture provided (or work it out yourself if you wish). The white squares aren't significant at the moment but they will be later on when you return here. If you step on a tile that doesn't fit into the arrangement you're trying to make, you'll have to start over from the beginning of the arrangement.

Once you've done this six pedestals will come out of slots on the wall and the door to the next area will open. In the next room, which is quite big, take the Kilika Sphere from the slot by the screen on the wall (not the Besaid Sphere, since that powers the screen) and place it in the center-left pedestal. This will cause the Kilika Glyph to appear on one of the hexagonal plates around the hole in the main room. Then, you can start solving the arrangements of tiles that match the Yevon symbols for each temple. We'll start with the top-left one, so push that pedestal in.

You need two red corners, two blue L-shapes and two green S-shapes, so locate them on the larger of the two diagrams and touch all of them (without stepping on any others). When it's complete the screen will flash yellow, the arrangement will disappear, and another glyph will appear on the hexagonal panels around the hole in the middle of the room. Return to the first room and push the lower-left pedestal in to trigger another Yevon symbol match-up. This one requires three red corners, two blue L-shapes, one green S-shape and one yellow straight piece (thankfully there's only one of these in this room, in the bottom left corner). Complete this, and another glyph will appear on a hexagonal plate.

Work your way through the other two match-up puzzles but leave the pillar with the sphere slot until the end (they're really easy when you know where each of the arrangements are). This pillar takes the Besaid Sphere that powers the screen in the other room and obviously you can't complete the puzzles without the screen. Once you've placed the Besaid Sphere in the last pedestal and activated all the glyphs, a lift will appear in the hole in the previous room. The screen in this first room will be frozen with seven white squares on it; you'll have to leave this until you return.

Once you've completed all four of the puzzles take the Kilika Sphere from the
left of the screen in the large room and place it into the left pedestal into
the first room, then go back and get the Besaid Sphere and place it into the
pedestal on the right side of the room. Save your game and head North.

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:41 pm

o------------------------------o---------------------------------------------o
| Boss: Spectral Keeper |
|---------------o--------------| This boss should prove to be quite a
| HP: 52,000 | AP: 12,000 | challenge so be prepared. The battle takes
|---------------+--------------| on six platforms, you can move between the
| MP: 500 | Gil: 7000 | platforms using Trigger Commands, the
|---------------o--------------o reasons for this will become apparent soon.
| The boss only has three attacks, Berserk
| Tail, Glyph Mine and a counterattack. Berserk Tail will inflict the
| Berserk status which really isn't so bad since it increases your physical
| attack power, and you'll be doing mostly physical attacks anyway. His
| counterattack is interesting, it hits three of the six panels but only
| the three directly in front of him. This means that if you move all you
| characters behind him and attack he will just counterattack and miss, but
| when the boss uses Berserk Tail he changes direction so there's no perfect
| spot. The other reason there is no perfect spot is that the Glyph Mine
| attack traps two of the panels and they will explode soon killing anyone
| instantly who stands on it. Check to see when they will explode by always
| keeping an eye on the turn counter and moving your characters off the
| flashing panels. Have your party on every other panel for most of the
| battle, this means that no matter what direction he faces he can only kill
| one member of your party and you are free to attack as much as you want.
| Let that person stay dead and revive them only once the boss changes his
| direction again. Mega-Potions work great to recover, as do Mega Phoenix.
o----------------------------------------------------------------------------o

Descend down the elevator after the battle and save. Watch the scene in the
next room and head through the glowing green door. Watch the scene her and
then you may want to go back and save again. When you're ready head North.

o------------------------------o---------------------------------------------o
| Boss: Yunalesca |
|---------------o--------------| During this fight you will have to contend
| HP: 24,000 | AP: 14,000 | with a number of different status ailments,
|---------------+--------------| and the more you have protection from the
| MP: 500 | Gil: 9000 | better. Every time you attack Yunalesca
|---------------o--------------o counters with Blind, every time you cast
| magic Yunalesca counters with Silence so
| basically you can't use the same attack two turns in a row. Have a number
| of Eye Drops, Echo Screens and Remedies on hand to keep up with her. With
| only 24,000 HP, even with all Blind characters it shouldn't take too much
| effort to defeat her. Once you do however, in comes the second form...
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Yunalesca |
|---------------o--------------| This version of the boss starts off the
| HP: 48,000 | AP: 14,000 | fight with an attack called Hellbiter.
|---------------+--------------| This version of the boss will use this to
| MP: 500 | Gil: 9000 | keep your party in the Zombie status for
|---------------o--------------o entire fight. If you do happen to cure the
| Zombie status on someone, make sure you
| don't for more than one person otherwise she'll just use it again right
| away. The boss use use spells like Regen and Cura to damage your Zombie
| party, but if you manage to keep one person in normal status they have an
| equal chance of being targeted by these healing spells as well, which is
| nice. Yunalesca isn't particularly strong against anything so most of
| your attacks should do a good amount of damage. The most important thing
| to remember is to keep at least at least a couple people in the Zombie
| status when you strike the finishing blow or else...
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Yunalesca |
|---------------o--------------| The final form likes to start the battle
| HP: 60,000 | AP: 14,000 | with a spell called Mega Death, this means
|---------------+--------------| instant guaranteed death to anyone who is
| MP: 500 | Gil: 9000 | NOT in the Zombie status, which is why
|---------------o--------------o defeating her last form while a Zombie is
| so important. This battle can get very
| difficult, and you have to go through the whole scene and other two fights
| if you lose. So don't die at this fight. Obviously this is easier said
| than done. The most dangerous attack in this fight is the Mind Blast,
| when your party is confused nothing good ever happens. Luckily this
| attack very rarely if ever confuses all three and the Hellbiter will set
| their minds straight again. Attack Yunalesca with everything you have,
| Overdrives magic and more. Bahamut's Overdrive will break the 9999 damage
| barrier and inflict some serious pain as well. Always make sure at least
| one if not all of your party remains zombified because Mega Death is
| pretty unpredictable. When someone dies use a Phoenix Down and then an
| Elixir or X-Potion quickly so that they go into Zombie status at full
| health, keeping them alive longer. Play this fight defensively often you
| have to go many turns without attacking at all, just to stay alive.
o----------------------------------------------------------------------------o

Following the fight and the scene pick up the 'Sun Crest' from the treasure
chest at the top of the stairs to the North. Head South and exit this area
for another scene, talk to Auron in the next room. Leave the temple and exit
the dome entirely. Soon enough you'll be back on the airship. Leave the
bridge and find Yuna and Kimahri upstairs. Head back to the bridge and talk
to everyone. Speak to Cid and now you can go anywhere you want, the final
area, sidequests, minigames you name it. Go nuts. The next section will of
course outline everything to do wit hthe final area of the game but that
should stop you from checking out everything else there is to do, and there's
tons. Check out the sidequests section for more detailed information. Before
going to the final area return to the Highbridge and watch a long scene. Now
you are ready to proceed to the final area, talk to Cid and select "Sin."

Sin

o------- Item Checklist -------o Watch the scene and then run all the way to
| | the top of the ship. Ride the elevator up
| Phantom Ring..........._____ | and make sure you're prepared for battle.
| Special Sphere......._____ |
| Elixir......................._____ | o------------------------------------------o
| Wizard Lance........._____ | | Boss: Left Fin |
| Lv.3 Key Sphere....._____ | |---------------------o--------------------|
| Lv.4 Key Sphere....._____ | | HP: 65,000 | AP: 16,000 |
| Four-on-One..........._____ | |---------------------+--------------------|
| Defending Bracer.._____ | | MP: 999 | Gil: 10,000 |
| Megalixir................_____ | o---------------------o--------------------o
| 20,000 Gil..............._____ | | Boss: Right Fin |
| HP Sphere..............._____ | |---------------------o--------------------|
| Defense Sphere......_____ | | HP: 65,000 | AP: 17,000 |
| Laevatein................._____ | |---------------------+--------------------|
| | | MP: 999 | Gil: 10,000 |
o----------------------------------o
|
| Well I'm sure you can assume that if you've completed most of the
| sidequests that you can tear this boss (and subsequent bosses) a new blow
| hole on your own, however if you are coming here right after the previous
| area then you might find it rather difficult. I recommend being at least
| as far as the end of the Sphere Grid for each character's section that
| you're using, meaning as far as they can get before they end up
| overlapping into someone else's section but even this is not required. If
| you are underlevelled though you'll probably find that relying on Aeons
| to do most of your direty work will be quite a useful strategy. Have Yuna
| also cast support magic on everyone, when the battle starts you'll be at
| a fairly safe distance giving you the opportunity to set yourself up.
| When you are ready, use the Trigger Command to go closer. The first thing
| you should do is have Auron use his Armor Break on the boss, now Tidus
| can use Quick Hit if you have it, while under the influence of Haste to
| log some serious damage quickly. The boss may at some point negate your
| bonuses so just cast them again, Hastega being by far the most important.
| The fin's primary attack is just a 1000 damage hit to each member of your
| party, os if you have Protect status on, or lots of Mega-Potions in your
| inventory then you'll have the upper hand. This applies to both fins.
o----------------------------------------------------------------------------o

Another scene here and of course, another battle...

o------------------------------o---------------------------------------------o
| Boss: Sin |
|---------------o--------------| Neither of these bosses have as much HP as
| HP: 36,000 | AP: 18,000 | either of the fins, even combined it's not
|---------------+--------------| as much as one of them. The Sinspawn is
| MP: 999 | Gil: 10,000 | weak and shouldn't take more than a couple
|---------------o--------------o of turns, even if you are afraid of what
| Boss: Sinspawn Genias | it can do the thing is weak against a
|---------------o--------------| number of status ailments. Assuming Lulu
| HP: 20,000 | AP: 1800 | has Doublecast have her use it with two
|---------------+--------------| Firagas, or Flare which would be even
| MP: 200 | Gil: 10,000 | better if you have it. Once the Sinspawn
|------------------------------o is defeated then Sin itself still remains,
| its HP is low though so be ready to hit
| hard and fast. Have Auron use Armor Break and then just stick to normal
| attacks, or the Quick Hit skill. For Lulu or Yuna have them Doublecast
| or summon respectively. If you're summoning you should have already got
| your Aeons to Overdrive before this battle begun, a combination of all
| these things should be far more than needed to knock out a measly
| 36,000 HP. This is stil la warm up for what's to come...
o----------------------------------------------------------------------------o

Back on the airship again save your game and run up to the top of the ship
where Yuna is standing. Speak to her then watch the scene. You'll appear
near the bridge once again, return to the top of the ship and get ready.

o------------------------------o---------------------------------------------o
| Boss: Overdrive Sin |
|---------------o--------------| Here's where it starts to get hard. Before
| HP: 140,000 | AP: 20,000 | this battle you should go and get yourself
|---------------+--------------| about 60 remedies and use them to customize
| MP: 999 | Gil: 12,000 | the Auto-Med ability onto all your armours.
|---------------o--------------o The boss has an attack which hits your
| entire party and inflicts a number of
| abnormal status ailments. Basically this fight is timed, Sin has an
| Overdrive meter and when it hits full it means goodbye to your party, so
| speed along with power will be a key element for this fight. Overdrive
| Sin starts off quite far away so the only way you are going to hit it is
| with magic, have Lulu Doublecast her most powerful magic while you use
| this opportunity to start casting support magic on your party. You should
| also start summoning Aeons which can also hit the boss from far away.
| When Sin gets a turn it will move closer but still not attack, it is still
| too far away to attack so continue to use the same strategy you've been
| using thus far. When it finally moves in again you can start pounding it
| with your most powerful characters. Have Auron use Armor Break so that
| Tidus' damage will skyrocket and use whoever are you most powerful
| physical fighters to hit him. This is the point where Sin will start
| attacking, but if you've got Auto-Med then you won't have to worry about
| most of those ailments, just about hitting as hard and fast as possible.
o----------------------------------------------------------------------------o

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PostSubject: Re: Final Fantasy 10 Walkthrough   Fri Aug 28, 2009 12:41 pm

Watch the scene and you'll find yourself in a new area. You can save here
fine without worrying, you aren't stuck here forever you can go back. Now the
next area is rather difficult, I'll outline two paths below, one for people
who want to pick up all the trreasure chests and one for people who just want
to get to the end. It's rather confusing so listen close. If you don't want
any of the treasure skip the next (two) paragraphs.

Start by heading North from the entrance. Just pas thte "less than sign"
shaped turn you'll come to a fork, these things may be difficult to
distinguish because your map isn't filled out, but at this fork one path leads
Northeast and the other leads West. Take the path leading West and then go
North when you come to the glowing symbol. Head as far North as you possibly
can, past the glowing symbol and then make a left turn to the West. Follow
this path until you come to a fork at a glowing symbol, there are now two
paths leading away, one North and one South. Take the South path. When you
come to the next glowing symbol head West, you'll know you've come the right
way if this leads you to a chest containing 'Phantom Ring.' Return to the
glowing symbol and make your way South to reach another chest and a waterfall.
Open the chest to receive 'Special Sphere' but don't go down the waterfall,
instead head back in the direction you came from. When you reach the glowing
symbol go North and you should find yourself once again at a fork you've been
to before, you'll recognize it because if you check the minimap the East path
has been uncovered but you haven't gone North yet, so head North.

Make a left turn at the next symbol and open the treasure chest to receive
'Elixir.' Now start heading East and the path will curve around until you are
moving South. At the next symbol continue to the South to find a chest and a
waterfall, open the chest to receive 'Wizard Lance' but ignore the waterfall.
Go back up to the fork at the glowing symbol and take the East branch. Almost
immediately you will find yourself at another fork. Follow the South path and
check the treasure chest for a 'Lv.3 Key Sphere.' Proceed North and follow
the linear path until you come to a save point in front of a ramp. The
following paragraph will detail how to get here from the start please skip it.

Head North until you reach a glowing symbol on the ground, then go West to a
waterfall and North from there. When you can no longer go North make a left
turn and follow the path to another glowing symbol. Run North to the next
symbol, then head East. This path will curve around to the South, turn East
at the glowing symbol and then North at the next one. Follow this path until
the end to reach a Save Sphere in front of a ramp.

o------------------------------o---------------------------------------------o
| Boss: Seymour Omnis |
|---------------o--------------| Seymour Omnis relies very heavily on his
| HP: 80,000 | AP: 24,000 | elemental magic spells, they aren't that
|---------------+--------------| powerful but he casts each one of them
| MP: 999 | Gil: 12,000 | four times per turn which can get rather
|---------------o--------------o painful. If you cast Reflect it may be
| effective but he will only use Dispel to
| negate it, so trying using Yuna's Nul spells like you did on previous
| battles with Seymour to stop the majority of the damage he can deal. With
| his major offensive out of the way, constantly reinforced by Yuna every
| turn you are free to attack as much as you want. Similar to the
| Spherimorph he has a shifting weakness, but it is easy to determine by
| whatever spells he casts, just have Lulu Doublecast the opposite on the
| next turn. Auron should use Armor Break so that he or Tidus or both can
| inflict the most damage, and Yuna's Aeons work well once you are fully
| protected from his attacks. A much easier battle than Overdrive Sin.
o----------------------------------------------------------------------------o

Leave this area and save your game. Now head up the ramp and into the next
area. Just ahead of you on the right is a glyph. Before this door will open
you must defeat a total of ten fiends, then another ten for the next door and
lastly fifteen for the final one. Beyond it is a chest with a 'Lv.4 Key
Sphere,' a little anti-climactic. Follow the path until you reach a small
platform connection two areas, stand on it to be carried up to a chest
containing 'Four-on-One.' Go back down and head up, there is another panel
just above you but it won't take you anywhere, instead examine the wall to
push it over and create a path to a chest containing 'Defending Bracer.' Head
North and move around the sloping pit area. Examine the glyph on the West
side to reveal a chest with 'Megalixir' inside. Return to the previous area
and head down into the centre pit area. There's a chest containing '20,000
Gil' and a panel that will bring you up to an 'HP Sphere' and a 'Defense
Sphere.' Ride the panel down from beside the chest.

Now make your way Northeast. Follow the path around until you reach an open
area. When you approach the wide open area you will notice the camera
changes, which this occurs head South, there are two paths leading around
behind a section of wall. At the back of this section is a secret slide that
will send you all the way down to a treasure chest at the end. Open it to
receive 'Laevatein.' Examine the wall and start climbing using the X button
as you go. In the next area you find the game's final Save Sphere, at this
point you are still free to board your airship and go about your merry way,
but once you proceed North then there is no turning back.

Head forward and go into the large tower. There are all sorts of crystal
icicles popping up here, if one of them happens to hit you, you'll be thrust
into a battle with a super powerful enemy. For whatever reason you need to
collect a total of ten of the little sphere things that appear randomly around
here. The camera is horrific and you basically must run in the direction it's
pointing otherwise you're just going to run into an icicle. Sometimes while
you're running forward and there's nothing there you character will trip over
his own shoelaces like an idiot, or at least that's what it looks like, as if
some icicle was there when it actually wasn't. Collect ten of these items and
you will be transported to the location of the final boss.

o------------------------------o---------------------------------------------o
| Boss: Braska's Final Aeon |
|---------------o--------------| There are a few things to note at the
| HP: 65,000 | AP: N/A | start of this fight, first of all the two
|---------------+--------------| objects beside him are going to heal him
| MP: N/A | Gil: N/A | for 15000 HP every turn and charge his
|---------------o--------------o Overdrive meter, so you might want to take
| them out. A powerful party targeting
| attack like the Black Magic Ultima or an Aeon Overdrive will obviously
| work nicely, but save your best Aeon Overdrives for now. You also have
| the Trigger Command to talk and lower the boss' Overdrive bar. Cast
| Hastega on your party and beging to lay waste. Protect is an important
| spell to have here as well, many of the boss' attacks rely on brute
| physical brawn. 65,000 damage isn't too much of a step but it's not over,
| once you've hurt him enough he'll reach into his chest for a second form.
o----------------------------------------------------------------------------o

o------------------------------o---------------------------------------------o
| Boss: Braska's Final Aeon |
|---------------o--------------| Here you've got a very dangerous boss, you
| HP: 120,000 | AP: N/A | will need a number of preparations, first
|---------------+--------------| of all the more Overdrives you enter this
| MP: N/A | Gil: N/A | battle with the better, it goes without
|---------------o--------------o saying that the further along you are on
| the Sphere Grid the better your chances of
| survival are going to be. Have lots of Mega-Potion, Mega Phoenix,
| Megalixir and Softs. Softs are very important, either that or the Esuna
| spell. The most dangerous thing the boss can do is turn you to stone, if
| you have no protection and this occurs on the very next turn you must
| put everything else on hold to return to the character to normal, the
| boss has the ability to shatter any petrified characters removing them
| from the battle completely and decreasing your chances of winning by a
| hell of a lot. His attacks are powerful, and that's all you really need
| to know. This is the boss of the game and all those items in your
| inventory aren't going to have much use while you're sitting on your
| backside eating nachos and watching the ending, so use them all you want.
| Every last Megalixir will come in handy, just skip the foreplay. Yuna
| should Grand Summon Bahamut, or Anima, or whatever you best Aeon is. This
| Aeon should already be at Overdrive as well so that you can double up and
| really cause some pain. Lulu needs to Doublecast Flare or your next most
| powerful spell, Tidus should be in charge of making sure everyone is under
| the influence of Hastega, and Quick Hit the boss wherever possible. Yuna
| should keep the party Protected and use other powerful white magic like
| Holy and Auto-Life if you've got it. Basically throw everything you have
| at the boss, and before you know, the game has come to a close... almost.
o----------------------------------------------------------------------------o

The game is designed so you will not lose, just fight your way through the
remaining battles and get ready to witness the end of your journey.

You beat the game. Good job!

Now sit back and enjoy the ending.

_________________

Laziness is nothing more then the habit of resting before you get tired.
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